Dragon Age: Inquisition: A Christian Message in a Postsecular World

L. Moyzhes
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Abstract

This article deals with the religious, specifically Christian, message in the video game “Dragon Age: Inquisition,” released in 2014 by BioWare. In order to understand the specifics of this game, the article in-cludes a detailed analysis of the conventional ways that religion, gods, and believers are presented in computer role-playing games (RPGs), the genre to which “Dragon Age: Inquisition” belongs. The study pays special attention to the way “Dragon Age: Inquisition” utilizes a common set of narrative techniques and game mechanics often present in the games of this genre. While borrowing many of them, the developers change them in small but significant ways. In doing so they manage to create a unique approach to the representation of religion that is shaped profoundly by secular ideology, which dominates the genre. This allows us to call “Dragon Age: Inquisition” a postsecular video game that adapts many traditional Christian narratives and conflicts to a new and unaccustomed medium.
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《龙腾世纪:宗教裁判所:后世俗世界中的基督教信息
本文讨论的是BioWare于2014年发行的电子游戏《龙世纪:宗教裁判所》中的宗教信息,特别是基督教信息。为了理解这款游戏的细节,本文将详细分析电脑角色扮演游戏(rpg)中宗教、神和信徒的传统呈现方式,《龙腾世纪:审判》也属于这类游戏。该研究特别关注《龙腾世纪:审判》运用了这类游戏中常见的叙事技巧和游戏机制。虽然借用了其中的许多,但开发商以微小但重要的方式改变了它们。在这样做的过程中,他们设法创造了一种独特的方式来表现宗教,这种方式深受世俗意识形态的影响,而世俗意识形态在这种类型中占主导地位。这让我们可以将《龙腾世纪:宗教裁判所》称为一款后世俗电子游戏,它将许多传统的基督教故事和冲突融入到一种全新且不习惯的媒体中。
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