Mauricio Arroyo-Herrera, Adriana Mata-Salas, Laura Coto-Sarmiento, Jorge Vega-Agüero, Miriam Brenes-Cerdas, María Teresa Hernández-Jiménez
{"title":"Development of Emotional Intelligence in Computing Students: The “Experiencia 360°” Project","authors":"Mauricio Arroyo-Herrera, Adriana Mata-Salas, Laura Coto-Sarmiento, Jorge Vega-Agüero, Miriam Brenes-Cerdas, María Teresa Hernández-Jiménez","doi":"10.1109/CLEI47609.2019.235065","DOIUrl":null,"url":null,"abstract":"This article presents the results of the multidisciplinary project “Experiencia 360°” developed at the School of Computing Engineering of the Costa Rica Institute of Technology (TEC). This project was developed applying an action research methodology that used games as a tool for strengthening socio-emotional skills (soft skills) with students in their third year of a university baccalaureate program. The methodology developed and the results achieved are presented. This project constitutes a first approach to the construction of a specific strategy aiming at developing socio-emotional skills in students following the Computing Engineering program, so that the results obtained can become the input for the development of a systematic process of multidisciplinary and innovative work that promotes students’ comprehensive education for their suitable professional incorporation in work environments.","PeriodicalId":216193,"journal":{"name":"2019 XLV Latin American Computing Conference (CLEI)","volume":"190 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 XLV Latin American Computing Conference (CLEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CLEI47609.2019.235065","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This article presents the results of the multidisciplinary project “Experiencia 360°” developed at the School of Computing Engineering of the Costa Rica Institute of Technology (TEC). This project was developed applying an action research methodology that used games as a tool for strengthening socio-emotional skills (soft skills) with students in their third year of a university baccalaureate program. The methodology developed and the results achieved are presented. This project constitutes a first approach to the construction of a specific strategy aiming at developing socio-emotional skills in students following the Computing Engineering program, so that the results obtained can become the input for the development of a systematic process of multidisciplinary and innovative work that promotes students’ comprehensive education for their suitable professional incorporation in work environments.