Development of Emotional Intelligence in Computing Students: The “Experiencia 360°” Project

Mauricio Arroyo-Herrera, Adriana Mata-Salas, Laura Coto-Sarmiento, Jorge Vega-Agüero, Miriam Brenes-Cerdas, María Teresa Hernández-Jiménez
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Abstract

This article presents the results of the multidisciplinary project “Experiencia 360°” developed at the School of Computing Engineering of the Costa Rica Institute of Technology (TEC). This project was developed applying an action research methodology that used games as a tool for strengthening socio-emotional skills (soft skills) with students in their third year of a university baccalaureate program. The methodology developed and the results achieved are presented. This project constitutes a first approach to the construction of a specific strategy aiming at developing socio-emotional skills in students following the Computing Engineering program, so that the results obtained can become the input for the development of a systematic process of multidisciplinary and innovative work that promotes students’ comprehensive education for their suitable professional incorporation in work environments.
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计算机专业学生情绪智力的发展:“体验360°”项目
本文介绍了哥斯达黎加理工学院(TEC)计算机工程学院开发的多学科项目“experience 360°”的结果。这个项目是应用行动研究方法开发的,该方法将游戏作为一种工具,用于加强大学本科课程三年级学生的社会情感技能(软技能)。介绍了所开发的方法和取得的结果。该项目是构建特定策略的第一步,旨在培养计算机工程专业学生的社会情感技能,以便获得的成果可以成为开发多学科和创新工作的系统过程的投入,从而促进学生的综合教育,使他们能够在工作环境中融入合适的专业。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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