Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups

Miguel Melo, Guilherme Gonçalves, David Narciso, M. Bessa
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引用次数: 8

Abstract

Several factors have been identified to contribute to the sense of presence and cybersickness, including the preponderance users have in the virtual environments (VE) and their gender. This work focuses on studying the Role Type and gender in a VE and their impact on the sense of presence and cybersickness when immersive Virtual Reality (VR) setups are used. For this, a set of psychophysical experiments were conducted to evaluate a VR scenario with three Role Types: Viewer, Explorer, and Searcher. Results revealed statistically significant differences in Spatial Presence, Cybersickness, Nausea, Oculomotor Discomfort, and Disorientation for Role Type. In the evaluated scenario, it was observed that a more dominant Role Type on the VE leads to a higher reported spatial presence (sense of physically being present in the VE) and higher cybersickness scores. We conclude that a higher relevance of the Role Type makes the users more sensitive to the stimuli present in the VE regarding the coherency of the interaction/simulation and, consequently, more prone to develop cybersickness symptoms. No differences were found between the genders.
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沉浸式虚拟现实环境中不同角色类型和性别对存在感和晕动症的影响
已经确定了几个因素有助于存在感和晕机,包括用户在虚拟环境(VE)中的优势和他们的性别。本研究的重点是研究虚拟现实中的角色类型和性别,以及当使用沉浸式虚拟现实(VR)设备时,它们对存在感和晕动症的影响。为此,我们进行了一组心理物理实验来评估一个具有三种角色类型的VR场景:观察者、探索者和搜索者。结果显示,角色类型在空间存在感、晕机、恶心、眼动不适和定向障碍方面存在显著差异。在评估的场景中,我们观察到,在虚拟现实中占据主导地位的角色类型导致更高的空间存在感(虚拟现实中的物理存在感)和更高的晕屏得分。我们得出的结论是,角色类型的高相关性使用户对VE中存在的关于交互/模拟一致性的刺激更敏感,因此更容易出现晕机症状。性别之间没有发现差异。
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