Investigating treemap visualization in inverted scale

Vagner Figueredo de Santana, Fabiano Marcon de Moraes, Beatriz Sonzzini Ribeiro de Souza
{"title":"Investigating treemap visualization in inverted scale","authors":"Vagner Figueredo de Santana, Fabiano Marcon de Moraes, Beatriz Sonzzini Ribeiro de Souza","doi":"10.1145/3148456.3148490","DOIUrl":null,"url":null,"abstract":"Identifying maximum/minimum values in different charts is a common goal when users are interacting with visualizations. Moreover, this can be a challenging task when the user is interacting with space-filling visualizations. Space-filling methods consider a 2D area to represent values, however, low values that might be interesting for decision makers are commonly obfuscated by such approach. In this context, we conducted an eye tracking study with 12 target users to analyze how scale inversion (area proportional to 1/value) can support the identification of elements with small values represented in treemaps. Results show that when the inverted scale supports the task, users are able to identify elements individually and in a less ambiguous way, but took more time to interpret the inverted scale treemap. With the presented results, we expect that Human-Computer Interaction practitioners working on space-filling visualizations to include interactive scales to invert the visualizations scale when the task at hand involves evaluating minimum and/or maximum values.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3148456.3148490","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Identifying maximum/minimum values in different charts is a common goal when users are interacting with visualizations. Moreover, this can be a challenging task when the user is interacting with space-filling visualizations. Space-filling methods consider a 2D area to represent values, however, low values that might be interesting for decision makers are commonly obfuscated by such approach. In this context, we conducted an eye tracking study with 12 target users to analyze how scale inversion (area proportional to 1/value) can support the identification of elements with small values represented in treemaps. Results show that when the inverted scale supports the task, users are able to identify elements individually and in a less ambiguous way, but took more time to interpret the inverted scale treemap. With the presented results, we expect that Human-Computer Interaction practitioners working on space-filling visualizations to include interactive scales to invert the visualizations scale when the task at hand involves evaluating minimum and/or maximum values.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
研究倒排比例尺的树图可视化
当用户与可视化交互时,确定不同图表中的最大值/最小值是一个共同的目标。此外,当用户与填充空间的可视化交互时,这可能是一项具有挑战性的任务。空间填充方法考虑一个2D区域来表示值,然而,这种方法通常会混淆决策者可能感兴趣的低值。在此背景下,我们对12个目标用户进行了眼动追踪研究,以分析比例尺反演(面积与1/值成比例)如何支持识别树图中表示的小值元素。结果表明,当倒立比例尺支持任务时,用户能够以较少的模糊方式单独识别元素,但需要更多的时间来解释倒立比例尺树图。根据所呈现的结果,我们期望从事空间填充可视化的人机交互从业者在手头的任务涉及评估最小值和/或最大值时,包括交互式尺度来反转可视化尺度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Characterizing gamification strategies in educational mobile applications: a case study of duolingo An approach to designing ubiquitous systems that consider the user's diversity Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind EEG wave analysis and its application in assistive technologies context for environment control Designing interaction and collaboration in active learning systems
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1