{"title":"Using Stochastic AI Techniques to Achieve Unbounded Resolution in Finite Player Goore Games and its Applications","authors":"B. Oommen, Ole-Christoffer Granmo, A. Pedersen","doi":"10.1109/CIG.2007.368093","DOIUrl":null,"url":null,"abstract":"The Goore Game (GG) introduced by M. L. Tsetlin in 1973 has the fascinating property that it can be resolved in a completely distributed manner with no intercommunication between the players. The game has recently found applications in many domains, including the field of sensor networks and quality-of-service (QoS) routing. In actual implementations of the solution, the players are typically replaced by learning automata (LA). The problem with the existing reported approaches is that the accuracy of the solution achieved is intricately related to the number of players participating in the game -which, in turn, determines the resolution. In other words, an arbitrary accuracy can be obtained only if the game has an infinite number of players. In this paper, we show how we can attain an unbounded accuracy for the GG by utilizing no more than three stochastic learning machines, and by recursively pruning the solution space to guarantee that the retained domain contains the solution to the game with a probability as close to unity as desired. The paper also conjectures on how the solution can be applied to some of the application domains","PeriodicalId":365269,"journal":{"name":"2007 IEEE Symposium on Computational Intelligence and Games","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2007.368093","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 23
Abstract
The Goore Game (GG) introduced by M. L. Tsetlin in 1973 has the fascinating property that it can be resolved in a completely distributed manner with no intercommunication between the players. The game has recently found applications in many domains, including the field of sensor networks and quality-of-service (QoS) routing. In actual implementations of the solution, the players are typically replaced by learning automata (LA). The problem with the existing reported approaches is that the accuracy of the solution achieved is intricately related to the number of players participating in the game -which, in turn, determines the resolution. In other words, an arbitrary accuracy can be obtained only if the game has an infinite number of players. In this paper, we show how we can attain an unbounded accuracy for the GG by utilizing no more than three stochastic learning machines, and by recursively pruning the solution space to guarantee that the retained domain contains the solution to the game with a probability as close to unity as desired. The paper also conjectures on how the solution can be applied to some of the application domains
由M. L. Tsetlin于1973年提出的Goore Game (GG)具有一个令人着迷的特性,即它可以在参与者之间没有相互通信的情况下以完全分布式的方式解决。该游戏最近在许多领域得到了应用,包括传感器网络和服务质量(QoS)路由领域。在解决方案的实际实现中,玩家通常被学习自动机(LA)所取代。现有报告方法的问题在于,解决方案的准确性与参与游戏的玩家数量有着复杂的关系,而玩家数量又决定了解决方案。换句话说,只有当游戏拥有无限数量的玩家时,才能获得任意精度。在本文中,我们展示了如何通过使用不超过三个随机学习机,并通过递归地修剪解空间来保证保留域以接近于期望的概率包含博弈的解,从而获得GG的无界精度。本文还推测了如何将该解决方案应用于某些应用领域