Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design Researcher

J. Uchidiuno, Jaemarie Solyst, Jonaya Kemper, Erik Harpstead, Ross M. Higashi, Jessica Hammer
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引用次数: 2

Abstract

Fostering equal design partnerships in adult-child codesign interactions is a well-documented challenge in HCI. It is assumed that adults come into these interactions with power and have to make adjustments to allow childrens’ input to be equally valued. However, power is not a unilateral construct - it is in part determined by social and cultural norms that often disadvantage minoritized groups. Striving for equal partnership without centering users’ and participants’ intersectional identities may lead to unproductive adult-child codesign interactions. We codesigned a game, primarily facilitated by a black woman researcher, with K-5 afterschool programs comprised of students from three different communities – a middle-class, racially diverse community; a low-income, primarily African American community; and a working-class rural, white, community over a period of 20 weeks. We share preliminary insights on how racial and gender biases affect codesign partnerships and describe future research plans to modify our program structure to foster more effective adult-child interactions.
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作为一个少数人的成人设计研究者,协商系统的种族和性别偏见
在成人-儿童共同设计互动中培养平等的设计伙伴关系是HCI中一个有充分证据的挑战。一般认为,成年人带着权力参与这些互动,必须做出调整,让孩子的投入得到同等重视。然而,权力不是一个单方面的概念——它在一定程度上是由社会和文化规范决定的,而这些规范往往不利于少数群体。追求平等的伙伴关系,而不以用户和参与者的交叉身份为中心,可能会导致无效的成人-儿童协同设计交互。我们共同设计了一款游戏,主要是由一名黑人女性研究员促成的,与来自三个不同社区的学生组成的K-5课后项目——一个中产阶级,种族多元化的社区;以非裔美国人为主的低收入社区;在一个工薪阶层的农村白人社区进行为期20周的调查。我们分享了关于种族和性别偏见如何影响共同设计伙伴关系的初步见解,并描述了未来的研究计划,以修改我们的项目结构,以促进更有效的成人-儿童互动。
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