Videogame Rewards and Prosocial Behaviour

Blake Kammermann
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Abstract

1 CONTEXT AND MOTIVATION Prosocial behaviours are actions that can have a positive impact on others. The potential increase in prosocial self-concept from these acts is related to positive wellbeing outcomes [6]. Playing prosocial videogames can increase prosocial behaviour in real life. Research has shown that players who help Non-Player Characters (NPCs) in videogames perceive themselves as having performed prosocial acts [2, 8] and that in-game prosocial behaviour can transfer into real-world prosocial behaviour [2–4, 10]. The mechanisms behind this transfer is less well known, but rewards have been shown to have an impact [4]. Rewards are a common element in modern videogame design and can change the way people reason about their prosocial behaviours. Receiving a reward for prosocial behaviour can reduce moral and value-based reasoning, diminishing the likelihood of follow-up prosocial behaviour [4, 7]. If a reward is perceived as controlling, this can undermine autonomy, and reduce intrinsic motivation [1]. Rewards with authoritarian language or that emphasise extrinsic factors (e.g., “I expected you to perform up to my standards, here is your a reward.") can be perceived as controlling. If a reward is perceived as informational this can support competence and intrinsic motivation [1]. Informational rewards provide ‘effectance relevant’ information (e.g., “Good. You did very well on this game. You were right on almost all the puzzles"). It is possible that informational rewards could positively impact follow-up
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电子游戏奖励与亲社会行为
亲社会行为是能够对他人产生积极影响的行为。这些行为对亲社会自我概念的潜在增强与积极的幸福感结果有关[6]。玩亲社会的电子游戏可以增加现实生活中的亲社会行为。研究表明,在电子游戏中帮助非玩家角色(npc)的玩家会认为自己执行了亲社会行为[2,8],并且游戏中的亲社会行为可以转化为现实世界中的亲社会行为[2,4,10]。这种转移背后的机制尚不清楚,但奖励已被证明具有影响[4]。奖励是现代电子游戏设计中的常见元素,能够改变人们对亲社会行为的判断方式。对亲社会行为的奖励会降低道德和基于价值的推理,从而降低后续亲社会行为的可能性[4,7]。如果奖励被视为控制,这可能会破坏自主性,并减少内在动机[1]。带有权威语言的奖励或强调外在因素的奖励(例如,“我希望你达到我的标准,这是你的奖励。”)会被认为是控制。如果奖励被视为信息,这可以支持能力和内在动机[1]。信息性奖励提供“与效果相关”的信息(例如,“很好。你在这场比赛中做得很好。你几乎猜中了所有的谜题。”)信息奖励可能会对随访产生积极影响
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