Future delta 2.0 an experiential learning context for a serious game about local climate change

J. Angel, Alicia LaValle, Deepti Mathew Iype, S. Sheppard, A. Dulic
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引用次数: 13

Abstract

In this paper we discuss the theoretical, design and evaluative underpinnings of the experiential learning context central to the design processes of the Future Delta 2.0 serious game. The game is aimed at facilitating understanding and action on local climate change. We begin with a discussion of play as it relates to designing serious games. Then we articulate the experiential learning context revealed through three interconnected design strands: meaningful learning objectives -- how the learning is structured; situatedness -- where the learning takes place, geographically and culturally; learning through action -- how learning happens through play. We introduce the experiential learning context of Future Delta 2.0, a virtual 3D game. The game reaches across art, science and technology to communicate a community-based local vision of climate change challenges and solutions in Delta, British Columbia. Finally, we discuss the design, evaluation methods and analysis of the Future Delta 2.0 experiential learning context. Our conclusion is that the experiential learning context may contribute theoretically and practically to the research and design of 3D serious games.
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未来德尔塔2.0是一个关于当地气候变化的严肃游戏的体验式学习环境
在本文中,我们将讨论在Future Delta 2.0严肃游戏的设计过程中,体验式学习情境的理论、设计和评估基础。该游戏旨在促进对当地气候变化的理解和行动。我们首先讨论与设计严肃游戏相关的玩法。然后,我们通过三个相互关联的设计线索阐明了体验式学习的背景:有意义的学习目标——学习的结构;情境性——学习发生的地点,地理上和文化上;通过行动学习——学习是如何通过游戏发生的。本文介绍了虚拟3D游戏Future Delta 2.0的体验式学习情境。这个游戏跨越了艺术、科学和技术,传达了不列颠哥伦比亚省三角洲地区以社区为基础的对气候变化挑战和解决方案的看法。最后,我们讨论了Future Delta 2.0体验式学习情境的设计、评估方法和分析。我们的结论是,体验式学习环境在理论上和实践上都有助于3D严肃游戏的研究和设计。
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