Learning Hawaiian hula dance by using tablet computer

Yoko Usui, Katsumi Sato, Shinichi Watabe
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引用次数: 2

Abstract

Dance has been a required subject in Physical Education in Japan since 2012 [MEXT 2010]. However, there are many Physical Education teachers at elementary and junior high schools who had never taught dance before it became a required subject in 2012. There are even many teachers among them who have never studied dance. It has been reported that there are many instructors who feel anxiety about teaching dance under such conditions [Miyamoto 2012 and Matsumoto 2013]. Accordingly, the authors considered that by using motion capture and using the data of CG animation, new and exciting methods could be found to help people learn dance. Now, there have been some studies on dance using motion capture; however, the studies so far on motion capture and dance, including these previously mentioned, focus on technical system development. Watabe [2005] and Sato [2009] have made attempts to support dance learners in their practice by using motion capture focusing on the educational use it. Sato [2010] reduced the information about expression, muscle, background, etc. by using motion capture so that the points to be viewed were made clear for learners. Thus, in this study, usefulness of CG animation in learning dance through utilizing tablet computer was examined.
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利用平板电脑学习夏威夷草裙舞
自2012年以来,舞蹈已成为日本体育教育的必修科目[MEXT 2010]。然而,在2012年舞蹈成为必修课之前,有许多小学和初中的体育教师从未教过舞蹈。他们当中甚至有很多老师从来没有学过舞蹈。据报道,在这种情况下,有许多教师对舞蹈教学感到焦虑[Miyamoto 2012和Matsumoto 2013]。因此,作者认为通过动作捕捉和CG动画的数据,可以找到新的令人兴奋的方法来帮助人们学习舞蹈。现在,有一些关于舞蹈使用动作捕捉的研究;然而,迄今为止关于动作捕捉和舞蹈的研究,包括前面提到的,主要集中在技术系统的开发上。Watabe[2005]和Sato[2009]已经尝试通过使用专注于教育用途的动作捕捉来支持舞蹈学习者的实践。Sato[2010]通过动作捕捉减少了关于表情、肌肉、背景等的信息,使学习者清楚地看到要看的点。因此,本研究旨在检验电脑动画对平板电脑舞蹈学习的有用性。
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