String Figure Simulation with Multiresolution Wire Model

Seikoh Nishita
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Abstract

String figure is a traditional game with a loop of a string played by hooking and/or unhooking strands of the loop from fingers to produce patterns representing certain objects. The patterns of the string figure change dynamically by the string manipulations by fingers. A computer-based method based on knot theory has been proposed to make string figure patterns. This method represents a string in the string figure as an extended knot diagram and generates string figure patterns by monotonically decreasing the number of crossing points. However, there are string figures where this method does not make the patterns correctly. In contrast, this paper proposes a method using physical simulation from the viewpoint that the string figure patterns are determined according to the tension and frictional force applied to the string. To evaluate the proposed method, we conducted two types of experiments. In the first experiments, we showed that physical simulations using an adaptive multi-resolution wire model have sufficient capability to compute the string figure patterns. In the second, we conducted experiments to make patterns for instances of the string figure. The experimental results indicate that the proposed method can correctly make the string figure patterns in most cases. We also found that the proposed method can make some of the string figure patterns that cannot be generated by conventional methods.
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多分辨率线模型的弦图仿真
线形是一种传统的游戏,通过将手指上的线形线钩起或松开,形成代表特定物体的图案。通过手指对琴弦的操纵,琴弦图形会动态变化。提出了一种基于绳结理论的计算机弦图制作方法。该方法将弦图中的弦表示为扩展结图,并通过单调减少交叉点的数量来生成弦图图案。但是,在某些字符串图中,此方法不能正确地生成模式。相反,本文提出了一种物理模拟的方法,认为弦的图形模式是由施加在弦上的张力和摩擦力决定的。为了评估所提出的方法,我们进行了两类实验。在第一个实验中,我们证明了使用自适应多分辨率线模型的物理模拟具有足够的能力来计算弦图模式。在第二个实验中,我们进行了实验,为字符串图的实例制作模式。实验结果表明,该方法在大多数情况下都能正确生成字符串图形模式。我们还发现,该方法可以生成一些传统方法无法生成的字符串图形模式。
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