Choosing Less over More Money:The Love of Praiseworthiness and the Dread of Blameworthiness in One-Player Games

N. Serdarevic
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Abstract

Why choose less money over more when no one is watching? A central tenet of economics is that this behaviour can be explained by intrinsic motivation. But what does intrinsic motivation entail? What encourages it? This paper answers these questions through a Smithian lens; moral motivation includes not only a naturally strong love of praise and dread of blame but also a natural, and stronger, love of being worthy of praise and dread of being worthy of blame, even if neither is necessarily given. I rely on quantitative and qualitative data from economic experiments to illustrate this claim. While the current scholarship on Smith has applied his theory to situations in which our actions either evoke reactions from others or have monetary consequences for them, I extend his insights to the receiver (Tjøtta, 2019) and dice-rolling (Fischbacher & Föllmi-Heusi, 2013) games aimed at eliciting self-regarding concerns, actions affecting the interests of only ourselves. I argue that these games accentuate the strength of the love of praiseworthiness in guiding behaviour, emphasising its immediate reference to others and foundation in intentions along with outcomes.
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选择更少的钱而不是更多的钱:单人游戏中对值得赞扬的热爱和对受指责的恐惧
当没人注意的时候,为什么要选择少钱而不是多钱呢?经济学的一个核心原则是,这种行为可以用内在动机来解释。但是内在动机意味着什么呢?是什么在鼓励它?本文通过史密斯透镜来回答这些问题;道德动机不仅包括一种天生强烈的对赞美的热爱和对责备的恐惧,而且还包括一种天生的、更强烈的对值得赞美和害怕值得责备的热爱,即使两者都没有必要给予。我依靠来自经济实验的定量和定性数据来说明这一说法。虽然目前关于Smith的学术研究已经将他的理论应用于我们的行为引起他人反应或对他们产生金钱后果的情况,但我将他的见解扩展到接受者(tj & tta, 2019)和掷骰子(Fischbacher & Föllmi-Heusi, 2013)游戏,旨在引起自我关注,行动只影响我们自己的利益。我认为这些游戏在引导行为时强调了值得表扬的爱的力量,强调了它对他人的直接参考以及意图和结果的基础。
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