Optimization Methods for Real-time Volumetric Cloud Simulation

Shuiping Zhang, Guanxing Yuan, Bi Wang
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Abstract

Addressing the issue of insufficient realism and real-time property of the existing volume cloud simulation, a multi-noise rendering method for simulation optimization is proposed. First of all, in terms of cloud modeling, the Perlin/Worley noise modeling is used to increase cloud diversity; then, Curl noise is also introduced to achieve cloud irregularity. Secondly, with respect to illumination of volume cloud, the dual Henyey-Greenstein phase function is selected for the approximate simulation of Mie scattering, thus overcoming such a shortcoming of the single Henyey-Greenstein phase function as later phase scattering while enhancing the realism and real-time efficiency of illumination. In the end, the improved Raymarching is adopted for rendering, with variable step size and early jump-out to enhance rendering efficiency. According to analysis of the experimental results, the method proposed herein can effectively simulate the effect of volume clouds and guarantee the real-time performance of the system.
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实时体云模拟的优化方法
针对现有体云仿真的真实感和实时性不足的问题,提出了一种用于仿真优化的多噪声渲染方法。首先,在云建模方面,采用Perlin/Worley噪声建模来增加云的多样性;然后,引入旋度噪声来实现云的不规则性。其次,对于体云的光照,选择双Henyey-Greenstein相函数对Mie散射进行近似模拟,克服了单Henyey-Greenstein相函数相位散射较晚的缺点,提高了光照的真实感和实时性。最后,采用改进的Raymarching算法进行渲染,通过可变步长和早期跳出来提高渲染效率。实验结果分析表明,本文提出的方法能够有效地模拟体云的影响,保证了系统的实时性。
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