Towards Enriching Responses with Crowd-sourced Knowledge for Task-oriented Dialogue

Ying He, Lizi Liao, Zheng Zhang, Tat-Seng Chua
{"title":"Towards Enriching Responses with Crowd-sourced Knowledge for Task-oriented Dialogue","authors":"Ying He, Lizi Liao, Zheng Zhang, Tat-Seng Chua","doi":"10.1145/3475959.3485392","DOIUrl":null,"url":null,"abstract":"Task-oriented dialogue agents are built to assist users in completing various tasks. Generating appropriate responses for satisfactory task completion is the ultimate goal. Hence, as a convenient and straightforward way, metrics such as success rate, inform rate etc., have been widely leveraged to evaluate the generated responses. However, beyond task completion, there are several other factors that largely affect user satisfaction, which remain under-explored. In this work, we focus on analyzing different agent behavior patterns that lead to higher user satisfaction scores. Based on the findings, we design a neural response generation model EnRG. It naturally combines the power of pre-trained GPT-2 in response semantic modeling and the merit of dual attention in making use of the external crowd-sourced knowledge. Equipped with two gates via explicit dialogue act modeling, it effectively controls the usage of external knowledge sources in the form of both text and image. We conduct extensive experiments. Both automatic and human evaluation results demonstrate that, beyond comparable task completion, our proposed method manages to generate responses gaining higher user satisfaction.","PeriodicalId":346594,"journal":{"name":"Proceedings of the 2nd ACM Multimedia Workshop on Multimodal Conversational AI","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd ACM Multimedia Workshop on Multimodal Conversational AI","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3475959.3485392","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Task-oriented dialogue agents are built to assist users in completing various tasks. Generating appropriate responses for satisfactory task completion is the ultimate goal. Hence, as a convenient and straightforward way, metrics such as success rate, inform rate etc., have been widely leveraged to evaluate the generated responses. However, beyond task completion, there are several other factors that largely affect user satisfaction, which remain under-explored. In this work, we focus on analyzing different agent behavior patterns that lead to higher user satisfaction scores. Based on the findings, we design a neural response generation model EnRG. It naturally combines the power of pre-trained GPT-2 in response semantic modeling and the merit of dual attention in making use of the external crowd-sourced knowledge. Equipped with two gates via explicit dialogue act modeling, it effectively controls the usage of external knowledge sources in the form of both text and image. We conduct extensive experiments. Both automatic and human evaluation results demonstrate that, beyond comparable task completion, our proposed method manages to generate responses gaining higher user satisfaction.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
面向任务的对话,用众包知识丰富回应
构建面向任务的对话代理是为了帮助用户完成各种任务。为满意地完成任务而产生适当的响应是最终目标。因此,作为一种方便和直接的方法,诸如成功率、通知率等指标已被广泛用于评估生成的响应。然而,除了任务完成之外,还有其他几个因素在很大程度上影响用户满意度,这些因素仍未得到充分探讨。在这项工作中,我们专注于分析不同的代理行为模式,从而获得更高的用户满意度分数。在此基础上,设计了神经反应生成模型EnRG。它自然地结合了预先训练的GPT-2在响应语义建模方面的能力和利用外部众包知识的双重关注的优点。通过显式对话行为建模设置两扇门,有效控制文本和图像两种形式的外部知识来源的使用。我们进行广泛的实验。自动和人工评估结果都表明,除了可比的任务完成情况外,我们提出的方法能够生成获得更高用户满意度的响应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Towards Enriching Responses with Crowd-sourced Knowledge for Task-oriented Dialogue The Design of a Trust-based Game as a Conversational Component of Interactive Environment for a Human-agent Negotiation iFetch Proceedings of the 2nd ACM Multimedia Workshop on Multimodal Conversational AI Conversational AI Efforts within Facebook AI Applied Research
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1