The Design of a Trust-based Game as a Conversational Component of Interactive Environment for a Human-agent Negotiation

Andrey V. Vlasov, O. Zinchenko, Zhenjie Zhao, Mansur Bakaev, Arsenjy Karavaev
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引用次数: 1

Abstract

This research shed the light on how humans interact with virtual partners (Figure 1; 3D view: https://p3d.in/bVJpq) in an interactive environment based on economic games and how this environment can be applied to the training process with immersive technologies. The designed system could be integrated as a tool and be a component of an e-learning platform with Conversational AI and human-agent-interactions which allows human users to play and learn. Scientifically, we have considered the trust problem from a different point of view - learning by doing (i.e., gaming), and proposed that individuals can wear "trust care" lenses on trained "golden eyes" while communicating with others. We explore how contextual trust can be used to promote any human-agent collaboration even in the domain of a competitive negotiation scenario. We present small-scale online testing via instant messaging in Telegram [@trudicbot] and prepare VR testing to demonstrate the potentials of the trust- based game approach.
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基于信任的博弈作为人机协商交互环境中的会话组件的设计
这项研究揭示了人类如何与虚拟伙伴互动(图1;3D视图:https://p3d.in/bVJpq)在基于经济游戏的互动环境中,以及如何将这种环境应用于沉浸式技术的培训过程。设计的系统可以作为一个工具集成,并成为电子学习平台的一个组成部分,具有会话人工智能和人类代理交互,允许人类用户玩和学习。从科学的角度来看,我们从另一个角度考虑了信任问题——在实践中学习(即游戏),并提出个人在与他人交流时可以在训练有素的“金眼睛”上戴上“信任护理”镜片。我们探索如何使用上下文信任来促进任何人类-代理协作,即使是在竞争性谈判场景的领域。我们通过Telegram [@trudicbot]中的即时通讯进行小规模在线测试,并准备VR测试来展示基于信任的游戏方法的潜力。
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Towards Enriching Responses with Crowd-sourced Knowledge for Task-oriented Dialogue The Design of a Trust-based Game as a Conversational Component of Interactive Environment for a Human-agent Negotiation iFetch Proceedings of the 2nd ACM Multimedia Workshop on Multimodal Conversational AI Conversational AI Efforts within Facebook AI Applied Research
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