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Abstract

Through the theoretical frameworks of sonic virtuality and embodied cognition, Tom Garner considers the role of imagination in the context of sound in actualizing the virtual worlds of digital games. In a chapter that takes in Spinoza, Hume, Kant, and Deleuze, Garner uses this consideration of imagination as the foundation to explore world-building in digital games—where the player is a significant agent in constructing a viable world in which to be present—concluding that sound, when allied to imagination, has a major role in world-blurring, Garner’s term for the convergence, and inability to distinguish, between the real physical world and the “other-real” virtual world.
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连接他者-真实
通过声音虚拟和具身认知的理论框架,Tom Garner考虑了声音背景下的想象力在实现数字游戏虚拟世界中的作用。在一个以斯宾诺莎、休谟、康德和德勒兹为基础的章节中,加纳将想象力作为探索数字游戏中世界构建的基础——玩家是构建一个存在的可行世界的重要代理人——结论是,当声音与想象力结合在一起时,声音在世界模糊中起着重要作用,加纳的术语是融合,无法区分真实的物理世界和“其他真实”的虚拟世界。
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