An Approach to the Development of a Game Agent Based on SOM and Reinforcement Learning

Keiji Kamei, Yuuki Kakizoe
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引用次数: 1

Abstract

Recently, the researches that create agents which play board games have been studied actively. According to those studies, those agents have abilities that are comparable to the strongest experts. However, it can be said that those agents depend on the computational capability because that abilities of those agents are realized by thousands of lookahead search. On theotherhand, humanbeingshavenoadvantagescomparedwith numerical capability of computers, however, experts sometimes defeat those agents. In contrast to other approaches, our purpose is to create the agent which requires only low computational capability but is strong, like human beings. To realize our aim, we have proposed to develop the agent based on Self-Organizing Maps and reinforcement learning. From the experimental results, the agent learned by MC-learning achieved a 58% winning rate against the adversary program, so that we have succeeded in improving the winning rate over 10%.
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基于SOM和强化学习的博弈智能体开发方法
近年来,研究人员积极研究创造玩桌游的智能体。根据这些研究,这些代理人的能力可以与最强的专家相媲美。然而,可以说这些代理依赖于计算能力,因为这些代理的能力是通过数千次的前向搜索来实现的。另一方面,与计算机的数字能力相比,人类有很多优势,然而,专家有时会击败这些代理人。与其他方法相比,我们的目的是创造一个像人类一样,只需要低计算能力但很强大的智能体。为了实现这一目标,我们提出了基于自组织地图和强化学习的智能体开发方法。从实验结果来看,MC-learning学习的智能体对对手程序的胜率达到58%,因此我们成功地将胜率提高了10%以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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