Using play as a lens to bridge the physical with the digital

Gavin Wood
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引用次数: 7

Abstract

When you play, you are deeply involved which is why interaction designers and game designers are increasingly creating playful experiences. However, a pitfall in these digital designs is to focus too much on the game rules and goals. In doing so, we miss the opportunity to design around the more open and self-expressive play that we might relate to our childhoods. In response to this problem, we will explore new digital designs using a lens of play. In treating play as something aspirational, we believe our designs will be able to change our relationships with each other and give new meaning to the spaces around us.
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用游戏作为一个镜头来连接物理和数字
当你玩游戏时,你就会深深投入其中,这就是为什么交互设计师和游戏设计师越来越多地创造有趣的体验。然而,这些数字设计的一个缺陷是过于关注游戏规则和目标。在这样做的过程中,我们错过了围绕更开放和自我表达的游戏进行设计的机会,这可能与我们的童年有关。为了解决这个问题,我们将用游戏的视角探索新的数字设计。通过将游戏视为一种理想的东西,我们相信我们的设计将能够改变我们彼此之间的关系,并为我们周围的空间赋予新的意义。
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