Integrating lip-synch into game production workflow: "Sengoku BASARA 3" (Copyright restrictions prevent ACM from providing the full text for this article)
{"title":"Integrating lip-synch into game production workflow: \"Sengoku BASARA 3\" (Copyright restrictions prevent ACM from providing the full text for this article)","authors":"Shin'ichi Kawamoto, T. Yotsukura, Satoshi Nakamura, Junya Yamamoto, Tsunenori Shirahama, Hakuei Yamamoto","doi":"10.1145/1899950.1899952","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":354911,"journal":{"name":"ACM SIGGRAPH ASIA 2010 Sketches","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH ASIA 2010 Sketches","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1899950.1899952","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}