Developing a Word Composition Educational Game for Young Children After the Covid-19 Pandemic

A. Iskandar
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引用次数: 4

Abstract

The purpose of this study is to develop a word composition educational game for young children after the Covid-19 pandemic. The game is designed to help children strengthen their word composition skills and introduce new letters and syllables related to fruits. The game uses a 2D display and is developed using the Construct 2 game engine. The development method used is the waterfall method, and the game was tested on 10 parents and teachers to validate its effectiveness in helping children learn to compose words. The results of the study showed that the use of gamification and technology in early childhood education can help to motivate children and improve their learning outcomes. The use of Construct 2 as a game engine allowed for the development of a user-friendly and visually appealing educational game. The contribution of this study is to provide an innovative solution for improving children's word composition skills in a fun and engaging way.
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新冠肺炎疫情后幼儿作文教育游戏开发
本研究的目的是为新冠肺炎大流行后的幼儿开发一款单词作文教育游戏。该游戏旨在帮助孩子们加强单词组成技能,并介绍与水果有关的新字母和音节。该游戏使用2D显示,并使用Construct 2游戏引擎开发。使用的开发方法是瀑布法,游戏在10名家长和老师身上进行了测试,以验证它在帮助孩子学习组合单词方面的有效性。研究结果表明,在幼儿教育中使用游戏化和技术有助于激励儿童并改善他们的学习成果。使用Construct 2作为游戏引擎可以开发一款用户友好且具有视觉吸引力的教育游戏。本研究的贡献在于提供了一种创新的解决方案,以一种有趣和吸引人的方式提高儿童的单词组成技能。
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