S. Palmieri, Alessio Righi, M. Bisson, A. Ianniello
{"title":"A Sport Project and Its Future Applications: How to Implement Speculative Design to Fulfill Users’ Needs","authors":"S. Palmieri, Alessio Righi, M. Bisson, A. Ianniello","doi":"10.1145/3480433.3480439","DOIUrl":null,"url":null,"abstract":"Extended realities, along with other enabling technologies, can improve the way we perform professional and entertaining activities. This paper describes the possibilities created by future applications in the field of sports. These possibilities emerge from the analysis of various aspects of the project to evaluate the feasibility of the idea: studying the different opportunities created by extended realities and applied to learning processes, the possible technological needs have to be addressed in the near future to meet the users’ needs within the sports system and to obtain significant benefits at an appropriate cost.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3480433.3480439","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Extended realities, along with other enabling technologies, can improve the way we perform professional and entertaining activities. This paper describes the possibilities created by future applications in the field of sports. These possibilities emerge from the analysis of various aspects of the project to evaluate the feasibility of the idea: studying the different opportunities created by extended realities and applied to learning processes, the possible technological needs have to be addressed in the near future to meet the users’ needs within the sports system and to obtain significant benefits at an appropriate cost.