首页 > 最新文献

2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)最新文献

英文 中文
Twitter Sentiment Analysis of Covid Vaccines Covid疫苗的推特情绪分析
Wenbo Zhu, Tiechuan Hu
In this paper, we look at a database of tweets sorted by various keywords that could indicate the users’ sentiment towards covid vaccines. With social media becoming such a prevalent source of opinion, sorting and ranking tweets that hold important information such as opinions on covid vaccines is of utmost importance. Two different ranking scales were used, and ranking a tweet in this way could represent the difference between an opinion being lost and an opinion being featured on the site, which affects the decisions and behavior of people, and why researchers were interested in it. Using natural language processing techniques, our aim is to determine and categorize opinions about covid vaccines with the highest accuracy possible.
在本文中,我们研究了一个按各种关键词排序的推文数据库,这些关键词可以表明用户对covid疫苗的看法。在社交媒体成为舆论的主要来源的情况下,对包含新冠病毒疫苗等重要信息的推文进行分类和排名是非常重要的。使用了两种不同的排名量表,以这种方式对tweet进行排名可以代表一个观点被丢失和一个观点在网站上被突出的差异,这影响了人们的决策和行为,以及为什么研究人员对它感兴趣。使用自然语言处理技术,我们的目标是以尽可能高的准确性确定和分类有关covid疫苗的意见。
{"title":"Twitter Sentiment Analysis of Covid Vaccines","authors":"Wenbo Zhu, Tiechuan Hu","doi":"10.1145/3480433.3480442","DOIUrl":"https://doi.org/10.1145/3480433.3480442","url":null,"abstract":"In this paper, we look at a database of tweets sorted by various keywords that could indicate the users’ sentiment towards covid vaccines. With social media becoming such a prevalent source of opinion, sorting and ranking tweets that hold important information such as opinions on covid vaccines is of utmost importance. Two different ranking scales were used, and ranking a tweet in this way could represent the difference between an opinion being lost and an opinion being featured on the site, which affects the decisions and behavior of people, and why researchers were interested in it. Using natural language processing techniques, our aim is to determine and categorize opinions about covid vaccines with the highest accuracy possible.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123593639","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Experiment on Handwriting Generation with Recurrent Neural Networks using Small Datasets 基于小数据集的递归神经网络手写生成实验
Yushun Liu, Liguo Liu, Xuhui Miao
This paper examines the performance of a specific Long-Short Term Memory Recurrent Neural Network for cursive handwriting generation when training with small datasets. The RNN can generate complex structure sequences by predicting one data point at a time. Then, by predicting the overall writing structure, the handwriting can be synthesized. The resulting network can generate different handwriting style parameters.
本文研究了一种特定的长短期记忆递归神经网络在小数据集训练下的草书手写生成性能。RNN可以通过每次预测一个数据点来生成复杂的结构序列。然后,通过预测整体的书写结构,可以合成笔迹。由此产生的网络可以生成不同的手写样式参数。
{"title":"Experiment on Handwriting Generation with Recurrent Neural Networks using Small Datasets","authors":"Yushun Liu, Liguo Liu, Xuhui Miao","doi":"10.1145/3480433.3480446","DOIUrl":"https://doi.org/10.1145/3480433.3480446","url":null,"abstract":"This paper examines the performance of a specific Long-Short Term Memory Recurrent Neural Network for cursive handwriting generation when training with small datasets. The RNN can generate complex structure sequences by predicting one data point at a time. Then, by predicting the overall writing structure, the handwriting can be synthesized. The resulting network can generate different handwriting style parameters.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134144850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and Implementation of Immersive and Interactive System Based on Unreal Engine 基于虚幻引擎的沉浸式交互系统的设计与实现
Ke Ren, Huaqun Liu, Mingyu Zhang, Xiaofeng Qiu, H. Yan, Jinbo Zhang
The interactive experience of virtual scenes is a computer-generated virtual scene. This virtual scene allows users to temporarily detach from reality, immerse themselves in it and interact with the objects in the scene. This is conducive to mobilizing the user's enthusiasm to use, while adding a touch of comfort to the traveler in the tired journey, will experience a different fun from the real life. At the same times, this scenario will also allow the user to experience it in a way that will also inspire or connect with the mind. The two scenes selected for this project are "porthole" and "listening, moving in the sky". The first scene does not change the interaction between the user and the screen, and enables the user to experience the scenic spots of chinese distinctive cultural heritage and traditional culture, and in the age of the internet, it reflects chinese friendliness to people all over the world, and at the same time better spreads and protects chinese traditional culture. The second landscape allows children to experience the feeling of stepping into the sky in the game, reducing the anxiety brought to children by long waiting time, and the interaction of the connection between the speaker and the horn can effectively promote the communication between children.
虚拟场景的交互体验是计算机生成的虚拟场景。这个虚拟场景允许用户暂时脱离现实,沉浸其中,并与场景中的物体互动。这样有利于调动用户的使用热情,同时为旅行者在疲惫的旅途中增添一抹舒适,会体验到与现实生活不一样的乐趣。与此同时,这个场景也将允许用户以一种激发或连接思维的方式来体验它。这个项目选择的两个场景是“舷窗”和“倾听,在天空中移动”。第一个场景在不改变用户与屏幕互动的情况下,让用户体验到中国特色文化遗产和传统文化的景点,在互联网时代,体现了中国对全世界人民的友好,同时更好地传播和保护了中国传统文化。第二景观让孩子在游戏中体验踏进天空的感觉,减少了漫长的等待时间给孩子带来的焦虑,喇叭与喇叭的连接互动,可以有效促进孩子之间的交流。
{"title":"Design and Implementation of Immersive and Interactive System Based on Unreal Engine","authors":"Ke Ren, Huaqun Liu, Mingyu Zhang, Xiaofeng Qiu, H. Yan, Jinbo Zhang","doi":"10.1145/3480433.3480449","DOIUrl":"https://doi.org/10.1145/3480433.3480449","url":null,"abstract":"The interactive experience of virtual scenes is a computer-generated virtual scene. This virtual scene allows users to temporarily detach from reality, immerse themselves in it and interact with the objects in the scene. This is conducive to mobilizing the user's enthusiasm to use, while adding a touch of comfort to the traveler in the tired journey, will experience a different fun from the real life. At the same times, this scenario will also allow the user to experience it in a way that will also inspire or connect with the mind. The two scenes selected for this project are \"porthole\" and \"listening, moving in the sky\". The first scene does not change the interaction between the user and the screen, and enables the user to experience the scenic spots of chinese distinctive cultural heritage and traditional culture, and in the age of the internet, it reflects chinese friendliness to people all over the world, and at the same time better spreads and protects chinese traditional culture. The second landscape allows children to experience the feeling of stepping into the sky in the game, reducing the anxiety brought to children by long waiting time, and the interaction of the connection between the speaker and the horn can effectively promote the communication between children.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131125068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Design and Implementation of “The Belt and Road Initiative” Immersive Interaction System Based on UE4+GIS Platform 基于UE4+GIS平台的“一带一路”沉浸式交互系统设计与实现
Mingyu Zhang, Huaqun Liu, Xiaofen Qiu, Ke Ren, H. Yan, Yang Lu
"The Belt and Road Initiative " (B&R) is the abbreviation of the "Silk Road Economic Belt" and the "twenty-first Century Maritime Silk Road". In September and October of 2013, which is proposed by Chinese President Xi Jinping when he visiting Central Asia and Southeast Asia. With the acceleration of social development, people's demand for fast-paced affairs is higher and higher. The traditional way of presentation has been unable to full the needs of users, while the use of mobile phones, computers and other electronic terminals is rising, which promotes the rapid development of virtual reality technology and the possibility of transmission. This system takes “The Belt and Road Initiative” as the background, and takes the "road trip" as the theme. Through the planning and design of virtual technology exhibition hall and the reduction of scenes, the platform is built using C4D, 3Dsmax and other platforms. Using PS, PR and other platforms to complete the production of material mapping and display video; Using the UE4 as the main technology development platform, it will show one's "The Belt and Road Initiative " style to the experiencer. [1]
“一带一路”是“丝绸之路经济带”和“21世纪海上丝绸之路”的缩写。随着社会发展的加快,人们对快节奏事务的需求越来越高。传统的呈现方式已经无法满足用户的需求,而手机、电脑等电子终端的使用量不断上升,促进了虚拟现实技术的快速发展和传播的可能性。本系统以“一带一路”为背景,以“自驾游”为主题。通过虚拟技术展厅的规划设计和场景还原,利用C4D、3Dsmax等平台搭建平台。利用PS、PR等平台完成素材映射和展示视频制作;以UE4为主要技术开发平台,向体验者展示自己的“一带一路”风采。[1]
{"title":"Design and Implementation of “The Belt and Road Initiative” Immersive Interaction System Based on UE4+GIS Platform","authors":"Mingyu Zhang, Huaqun Liu, Xiaofen Qiu, Ke Ren, H. Yan, Yang Lu","doi":"10.1145/3480433.3480450","DOIUrl":"https://doi.org/10.1145/3480433.3480450","url":null,"abstract":"\"The Belt and Road Initiative \" (B&R) is the abbreviation of the \"Silk Road Economic Belt\" and the \"twenty-first Century Maritime Silk Road\". In September and October of 2013, which is proposed by Chinese President Xi Jinping when he visiting Central Asia and Southeast Asia. With the acceleration of social development, people's demand for fast-paced affairs is higher and higher. The traditional way of presentation has been unable to full the needs of users, while the use of mobile phones, computers and other electronic terminals is rising, which promotes the rapid development of virtual reality technology and the possibility of transmission. This system takes “The Belt and Road Initiative” as the background, and takes the \"road trip\" as the theme. Through the planning and design of virtual technology exhibition hall and the reduction of scenes, the platform is built using C4D, 3Dsmax and other platforms. Using PS, PR and other platforms to complete the production of material mapping and display video; Using the UE4 as the main technology development platform, it will show one's \"The Belt and Road Initiative \" style to the experiencer. [1]","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"116 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125916431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dynamic Load Distribution in web-based AR 基于web的AR中的动态负载分配
Sahil Athrij, A. Santhosh, R. Jayashankar, Arun Padmanabhan, Jyothis
In a web-based Augmented Reality (AR) application, to achieve an immersive experience we require precise object detection, realistic model rendering, smooth occlusion, and accurate augmentation in real-time. To achieve these objectives on a device requires heavy computation capabilities unavailable on most mobile devices, this can be solved by using cloud computing but it introduces network latency issues. In this work, we propose a new network protocol named DLDAR (Dynamic Load Distribution in web-based AR) that facilitates and standardizes methods for dynamic division of compute between client and server for achieving real-time performance in a comprehensive AR web application. The protocol will manage computation and network latency by dynamically provisioning compute between client and server based on device and network condition to min-max latency and quality. We demonstrate our approach by developing a web application that enables users to celebrate the regional festival “Raksha Bandan” by sharing wristbands “rakhis” that can be augmented on your wrist. This protocol can be used to create complex web AR applications with more realistic rendering, animations, and interactive environments.
在基于web的增强现实(AR)应用程序中,为了实现身临其境的体验,我们需要精确的对象检测,逼真的模型渲染,平滑的遮挡和实时的精确增强。要在设备上实现这些目标,需要在大多数移动设备上无法获得的大量计算能力,这可以通过使用云计算来解决,但它会引入网络延迟问题。在这项工作中,我们提出了一种名为DLDAR(基于web的AR动态负载分配)的新网络协议,该协议促进和标准化了客户端和服务器之间的动态计算划分方法,以实现全面AR web应用程序的实时性能。该协议将根据设备和网络状况在客户端和服务器之间动态分配计算,从而管理计算和网络延迟,达到最小-最大延迟和质量。我们通过开发一个web应用程序来演示我们的方法,该应用程序使用户能够通过共享可以在手腕上增强的腕带来庆祝地区节日“Raksha Bandan”。该协议可用于创建具有更逼真的渲染、动画和交互环境的复杂web AR应用程序。
{"title":"Dynamic Load Distribution in web-based AR","authors":"Sahil Athrij, A. Santhosh, R. Jayashankar, Arun Padmanabhan, Jyothis","doi":"10.1145/3480433.3480440","DOIUrl":"https://doi.org/10.1145/3480433.3480440","url":null,"abstract":"In a web-based Augmented Reality (AR) application, to achieve an immersive experience we require precise object detection, realistic model rendering, smooth occlusion, and accurate augmentation in real-time. To achieve these objectives on a device requires heavy computation capabilities unavailable on most mobile devices, this can be solved by using cloud computing but it introduces network latency issues. In this work, we propose a new network protocol named DLDAR (Dynamic Load Distribution in web-based AR) that facilitates and standardizes methods for dynamic division of compute between client and server for achieving real-time performance in a comprehensive AR web application. The protocol will manage computation and network latency by dynamically provisioning compute between client and server based on device and network condition to min-max latency and quality. We demonstrate our approach by developing a web application that enables users to celebrate the regional festival “Raksha Bandan” by sharing wristbands “rakhis” that can be augmented on your wrist. This protocol can be used to create complex web AR applications with more realistic rendering, animations, and interactive environments.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128720230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Reality Oriented Modeling and Simulation of Amphibious Aircraft Forest Fire Extinguishing Mission Scene 面向虚拟现实的水陆两栖飞机森林灭火任务场景建模与仿真
Yuhui Shang, Bin Liu, Yongliang Tian, Xiyu Wang, Zhiyong Cai
Large amphibious aircraft is the core of forest fire fighting task. Using virtual reality technology to train the crew of amphibious aircraft can improve the realism and the effect of aircrew training [2]. In this paper, we demonstrate a visual model of random waves by building the terrain of forest fire and the scene of fetching water, realizing the visual simulation of amphibious aircraft throwing water based on a particle system in Unity3D.
大型水陆两栖飞机是森林灭火任务的核心。利用虚拟现实技术对水陆两栖飞机机组人员进行训练,可以提高水陆两栖飞机机组人员训练的真实感和效果。本文通过构建森林火灾地形和取水场景,建立随机波的视觉模型,基于Unity3D中的粒子系统实现水陆两栖飞机抛水的视觉模拟。
{"title":"Virtual Reality Oriented Modeling and Simulation of Amphibious Aircraft Forest Fire Extinguishing Mission Scene","authors":"Yuhui Shang, Bin Liu, Yongliang Tian, Xiyu Wang, Zhiyong Cai","doi":"10.1145/3480433.3480436","DOIUrl":"https://doi.org/10.1145/3480433.3480436","url":null,"abstract":"Large amphibious aircraft is the core of forest fire fighting task. Using virtual reality technology to train the crew of amphibious aircraft can improve the realism and the effect of aircrew training [2]. In this paper, we demonstrate a visual model of random waves by building the terrain of forest fire and the scene of fetching water, realizing the visual simulation of amphibious aircraft throwing water based on a particle system in Unity3D.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"200 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121318833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A Non-Invasive Method to Classify the Sweetness Levels of Apples 苹果甜度分级的非侵入性方法
Chu-Hui Lee, Jhih-Chen Jhou
Since the ability of convolution Neural Networks (CNN) on image classification has been discovered by research workers. Many studies revealed using CNN on image classification can make a breakthrough continuously. The CNN can be used for many different researches. However, there is less study using CNN to classify or recognize the sweetness of the fruit. Therefore, this paper will use CNN model to develop a non-invasive classifier for the sweetness levels of the apples that are sweet, normal and not sweet. The researchers of this paper collected a total of 130 apples to generate the dataset. There are 130 average sweetness data of the apples and 1506 apples appearance images in the dataset. Also, five different parameter settings were used to train AlexNet. The results of training were compared and validated between each setting. The best experience result of training and validation accuracy comes to 99.86% and 81.00% separately in this paper. As a consequence, the result revealed CNN has ability on fruit sweetness classification.
卷积神经网络(CNN)在图像分类上的能力已经被研究人员发现。许多研究表明,使用CNN进行图像分类可以不断取得突破。CNN可以用于许多不同的研究。然而,很少有研究使用CNN来分类或识别水果的甜度。因此,本文将使用CNN模型,对甜、正常、不甜的苹果甜度等级进行无创分类器的开发。本文的研究人员共收集了130个苹果来生成数据集。数据集中有130张苹果的平均甜度数据和1506张苹果外观图像。此外,还使用了五种不同的参数设置来训练AlexNet。在每个设置之间比较和验证训练结果。本文训练和验证准确率的最佳体验结果分别为99.86%和81.00%。结果表明,CNN具有水果甜度分类的能力。
{"title":"A Non-Invasive Method to Classify the Sweetness Levels of Apples","authors":"Chu-Hui Lee, Jhih-Chen Jhou","doi":"10.1145/3480433.3480453","DOIUrl":"https://doi.org/10.1145/3480433.3480453","url":null,"abstract":"Since the ability of convolution Neural Networks (CNN) on image classification has been discovered by research workers. Many studies revealed using CNN on image classification can make a breakthrough continuously. The CNN can be used for many different researches. However, there is less study using CNN to classify or recognize the sweetness of the fruit. Therefore, this paper will use CNN model to develop a non-invasive classifier for the sweetness levels of the apples that are sweet, normal and not sweet. The researchers of this paper collected a total of 130 apples to generate the dataset. There are 130 average sweetness data of the apples and 1506 apples appearance images in the dataset. Also, five different parameter settings were used to train AlexNet. The results of training were compared and validated between each setting. The best experience result of training and validation accuracy comes to 99.86% and 81.00% separately in this paper. As a consequence, the result revealed CNN has ability on fruit sweetness classification.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124774859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and Implementation of “Winning Luding Bridge” Immersion FPS Game Based on Unity3D Technology 基于Unity3D技术的《胜泸定桥》沉浸式FPS游戏的设计与实现
Xiaofeng Qiu, Huaqun Liu, Ke Ren, Mingyu Zhang, H. Yan, Yang Lu
This paper studies the design and implementation of an immersive FPS game based on Unity with the theme of flying over Luding Bridge. Combining virtual reality technology and the historical event of flying over Luding Bridge, in this thesis, we innovatively combine virtual reality technology with red culture, and use its immersion to enable users to experience the connotation of red culture firsthand.In this research, the 3dsMax modeling tool is used for scene restoration and Unity is used for interactive design, so as to achieve the effect of traveling through time and space. Reappearing the battle scene of flying over the Luding Bridge, allowing users to experience interactive actions such as shooting and laying planks from a first-person perspective. Users can observe the scene visually and use various body movements to deepen the impression. Feel the red history, technology helps culture
本文研究了基于Unity的一款以飞越泸定桥为主题的沉浸式FPS游戏的设计与实现。本文结合虚拟现实技术和飞越泸定桥的历史事件,创新地将虚拟现实技术与红色文化相结合,利用其沉浸感让用户亲身体验红色文化的内涵。在本研究中,使用3dsMax建模工具进行场景还原,使用Unity进行交互设计,从而达到穿越时空的效果。再现飞越泸定桥的战斗场景,让用户以第一人称视角体验射击、铺板等互动动作。用户可以直观地观察场景,并使用各种身体动作来加深印象。感受红色的历史,科技帮助文化
{"title":"Design and Implementation of “Winning Luding Bridge” Immersion FPS Game Based on Unity3D Technology","authors":"Xiaofeng Qiu, Huaqun Liu, Ke Ren, Mingyu Zhang, H. Yan, Yang Lu","doi":"10.1145/3480433.3480448","DOIUrl":"https://doi.org/10.1145/3480433.3480448","url":null,"abstract":"This paper studies the design and implementation of an immersive FPS game based on Unity with the theme of flying over Luding Bridge. Combining virtual reality technology and the historical event of flying over Luding Bridge, in this thesis, we innovatively combine virtual reality technology with red culture, and use its immersion to enable users to experience the connotation of red culture firsthand.In this research, the 3dsMax modeling tool is used for scene restoration and Unity is used for interactive design, so as to achieve the effect of traveling through time and space. Reappearing the battle scene of flying over the Luding Bridge, allowing users to experience interactive actions such as shooting and laying planks from a first-person perspective. Users can observe the scene visually and use various body movements to deepen the impression. Feel the red history, technology helps culture","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121492095","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Predictive Analytics of Machine Failure using Linear Regression on KNIME Platform 基于KNIME平台的机器故障线性回归预测分析
E. A. P. Akhir, Nasha Ayuni
The failure of machines at oil and gas platforms that will temporarily stop oil production commonly happens. The failure may refer to the machine that has stopped working, is not working properly, or does not meet target expectations. In this research, we are assessing the state of the condition of a turbine generator. A turbine generator is a connection of a shaft of a steam turbine or gas turbine engine connected to a high-speed electric generator to generate electricity in the process of drilling and digging. Machine failure will cause loss to the oil and gas industry due to the interruption of oil production. Hence, the purpose of this study is to predict machine failure using linear regression on KNIME platform. By predicting machine time-to-failure using machine learning, maintenance can be scheduled and performed before failure occurs. Upon measuring the accuracy of the predicted model, the result will be visualized through a dashboard for user monitoring.
石油和天然气平台的机器故障会暂时停止石油生产,这种情况经常发生。故障可能是指机器已经停止工作,不能正常工作,或没有达到目标预期。在这项研究中,我们正在评估汽轮发电机的状态。汽轮发电机是将蒸汽轮机或燃气轮机发动机的轴与高速发电机相连,在钻孔和挖掘过程中产生电力的连接件。机器故障会导致石油生产中断,给油气行业造成损失。因此,本研究的目的是在KNIME平台上使用线性回归预测机器故障。通过使用机器学习预测机器的故障时间,可以在故障发生之前安排和执行维护。在测量预测模型的准确性后,结果将通过仪表板可视化,供用户监控。
{"title":"Predictive Analytics of Machine Failure using Linear Regression on KNIME Platform","authors":"E. A. P. Akhir, Nasha Ayuni","doi":"10.1145/3480433.3480445","DOIUrl":"https://doi.org/10.1145/3480433.3480445","url":null,"abstract":"The failure of machines at oil and gas platforms that will temporarily stop oil production commonly happens. The failure may refer to the machine that has stopped working, is not working properly, or does not meet target expectations. In this research, we are assessing the state of the condition of a turbine generator. A turbine generator is a connection of a shaft of a steam turbine or gas turbine engine connected to a high-speed electric generator to generate electricity in the process of drilling and digging. Machine failure will cause loss to the oil and gas industry due to the interruption of oil production. Hence, the purpose of this study is to predict machine failure using linear regression on KNIME platform. By predicting machine time-to-failure using machine learning, maintenance can be scheduled and performed before failure occurs. Upon measuring the accuracy of the predicted model, the result will be visualized through a dashboard for user monitoring.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"151 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131849124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Study on the Deployment and Dispatching of Aeronautic Emergency Rescue Transport Based on Virtual Simulation 基于虚拟仿真的航空应急救援运输部署调度研究
Xiyu Wang, Hu Liu, Rong Yin, Yuanbo Xue
In the field of aviation emergency rescue, in view of the large-scale transport deployment and dispatching demands, the study on rescue deployment, command and dispatching of existing aviation emergency power is carried out. Based on it, through building large-scale aviation transport mission scenarios quickly, setting up aviation emergency power capacity model, making rules of the transport simulation, evaluating the comprehensive effectiveness, a simulation evaluation system based on multi-agent is completed. This system is applied for the simulations of aviation emergency rescue deployment and dispatching for large-scale aviation transport missions, and evaluating the different deployment schemes by the effectiveness of mission execution. It provides the auxiliary decision-making role of scheme evaluation for the training and decision-making of large-scale aviation transport missions.
在航空应急救援领域,针对大规模的运输部署调度需求,对现有航空应急动力的救援部署、指挥调度进行了研究。在此基础上,通过快速构建大型航空运输任务场景,建立航空应急力量容量模型,制定运输仿真规则,评估综合效能,完成了基于多智能体的运输仿真评估系统。将该系统应用于大型航空运输任务的航空应急救援部署调度仿真,通过任务执行效果对不同部署方案进行评价。为大型航空运输任务的训练和决策提供方案评价的辅助决策作用。
{"title":"Study on the Deployment and Dispatching of Aeronautic Emergency Rescue Transport Based on Virtual Simulation","authors":"Xiyu Wang, Hu Liu, Rong Yin, Yuanbo Xue","doi":"10.1145/3480433.3480441","DOIUrl":"https://doi.org/10.1145/3480433.3480441","url":null,"abstract":"In the field of aviation emergency rescue, in view of the large-scale transport deployment and dispatching demands, the study on rescue deployment, command and dispatching of existing aviation emergency power is carried out. Based on it, through building large-scale aviation transport mission scenarios quickly, setting up aviation emergency power capacity model, making rules of the transport simulation, evaluating the comprehensive effectiveness, a simulation evaluation system based on multi-agent is completed. This system is applied for the simulations of aviation emergency rescue deployment and dispatching for large-scale aviation transport missions, and evaluating the different deployment schemes by the effectiveness of mission execution. It provides the auxiliary decision-making role of scheme evaluation for the training and decision-making of large-scale aviation transport missions.","PeriodicalId":415865,"journal":{"name":"2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133522282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1