An optimised 3D view of Kinect live stream

M. Babaei, Niloufar Makhzani, P. Parsi
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引用次数: 1

Abstract

This paper describes a method to generate anaglyph images based on a single colourful captured frame and the depth values provided by Microsoft Kinect. The final result can be viewed using 3D Red/Cyan anaglyph glasses. This technique will reduce the information process on the digital contents to generate 3D frames from a single RGB source. The proposed technique provides a 3D view using 2D images where no 3D modelling is needed. It also has the advantage over the recent approaches were the 3D images are generated using two RGB input sources. The contribution in this system is the ability to work in real-time as a 3D video stream. It also helps the users with a better sense of immersion and improves the naturalness of the interaction in comparison to the 2D interaction.
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Kinect实时流的优化3D视图
本文描述了一种基于单个彩色捕获帧和微软Kinect提供的深度值生成多边形图像的方法。最后的结果可以使用3D红/青色浮雕眼镜观看。该技术将减少对数字内容的信息处理,从而从单个RGB源生成3D帧。所提出的技术提供了一个使用二维图像的三维视图,其中不需要三维建模。与最近的方法相比,它还具有使用两个RGB输入源生成3D图像的优势。该系统的贡献在于能够作为3D视频流实时工作。与2D交互相比,它还可以帮助用户更好地沉浸感,并提高交互的自然性。
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