A correspondence matching technique of dense checkerboard pattern for one-shot geometry acquisition

Vinh Ninh Dao, Masanori Sugimoto
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Abstract

This paper presents a correspondence matching technique for a dense checkerboard pattern displayed by a projector-camera system for one-shot geometry acquisition purposes. It does not require color coding or complicated spatial encoding techniques to encode the corresponding positions of corners, and can find corresponding positions for an incomplete checkerboard pattern. We introduce a combination of epipolar geometry and topology constraints in the checkerboard pattern to solve correspondence ambiguities. To verify the feasibility of the technique, we have created a prototype scanning system that can construct the 3D geometry of a scenario for each image frame. The results of our experiments show that the technique can identify correspondences for a checkerboard pattern displayed on discontinuous surfaces and can reconstruct 3D geometry structures in real time.
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一种密集棋盘图案的对应匹配技术
本文提出了一种针对投影-摄像系统显示的密集棋盘图形的对应匹配技术,用于一次性几何图像采集。它不需要颜色编码或复杂的空间编码技术来编码角的对应位置,并且可以为不完整的棋盘图案找到相应的位置。我们在棋盘模式中引入极极几何和拓扑约束的组合来解决对应的模糊性。为了验证该技术的可行性,我们创建了一个原型扫描系统,该系统可以为每个图像帧构建场景的3D几何形状。实验结果表明,该技术可以识别出在不连续表面上显示的棋盘图案的对应关系,并可以实时重建三维几何结构。
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