{"title":"Workshop - Participatory Cultures Beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational Contexts","authors":"R. Bäck, R. Wenrich, Birgit Dorner","doi":"10.23919/ilrn47897.2020.9155188","DOIUrl":null,"url":null,"abstract":"SocialVR offers a variety of learning opportunities as embodiment in spheres for creation and exploration. Hybrid creativity in participatory media culture meets agency beyond physical limitations. Yet, with strong affective and multi-sensorial stimulation, it is vital to match learners` heterogeneous abilities and preconditions. This workshop is addressing art educators as well as XR-platform designers for joint interdisciplinary perspectives. How do platforms engage or inhibit creative potential? How accessible and safe are SocialVR environments for creative purposes? We suggest a classification of SocialVR scenarios in art education and respective quality criteria. The criteria stretch from accessibility, room for creativity and aesthetic flexibility to ethical implications.","PeriodicalId":136196,"journal":{"name":"International Conference on Immersive Learning Research Network","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Immersive Learning Research Network","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/ilrn47897.2020.9155188","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
SocialVR offers a variety of learning opportunities as embodiment in spheres for creation and exploration. Hybrid creativity in participatory media culture meets agency beyond physical limitations. Yet, with strong affective and multi-sensorial stimulation, it is vital to match learners` heterogeneous abilities and preconditions. This workshop is addressing art educators as well as XR-platform designers for joint interdisciplinary perspectives. How do platforms engage or inhibit creative potential? How accessible and safe are SocialVR environments for creative purposes? We suggest a classification of SocialVR scenarios in art education and respective quality criteria. The criteria stretch from accessibility, room for creativity and aesthetic flexibility to ethical implications.