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Panel - Improve Foreign Language Speaking Proficiency in Immersive Environment 小组讨论-在沉浸式环境中提高外语口语能力
Pub Date : 2020-06-01 DOI: 10.23919/ilrn47897.2020.9155192
Nanxi Meng, Qing Li, Laetitia Knight, Aleshia T. Hayes
Foreign language learners, especially adult beginning learners, often experience anxiety when acquire speaking proficiency. This negative emotional state hurdles the learners from starting to practice the target language with native speakers, their instructors, and their peer learners. The immersive learning environment provided through Virtual Reality (VR) technology enables students to start orally practicing the target language without directly facing the real audience at the beginning of their learning journey. In this panel, it is projected to present the possibility of applying VR language learning tools for students to practice speaking in a low-anxiety immersive environment for multiple languages: English, French, and Chinese. With four panelists, the possible tools, their affordance, appropriate instructional design, and activities suitable for VR delivery in the foreign language classroom will be discussed.
外语学习者,尤其是初学外语的成人,在口语能力的习得过程中往往会感到焦虑。这种消极的情绪状态阻碍了学习者开始与母语人士、他们的导师和他们的同伴一起练习目标语言。通过虚拟现实(VR)技术提供的沉浸式学习环境使学生在学习之初无需直接面对真正的听众就可以开始口头练习目标语言。在这个小组中,预计将展示应用VR语言学习工具的可能性,让学生在低焦虑的沉浸式环境中练习多种语言:英语,法语和汉语。四名小组成员将讨论虚拟现实技术在外语课堂中的应用,包括可能的工具、它们的可用性、适当的教学设计以及适合虚拟现实技术的教学活动。
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引用次数: 0
Workshop - Participatory Cultures Beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational Contexts 工作坊-参与性文化超越极限?艺术教育背景下社会虚拟现实的创造潜力标准
Pub Date : 2020-06-01 DOI: 10.23919/ilrn47897.2020.9155188
R. Bäck, R. Wenrich, Birgit Dorner
SocialVR offers a variety of learning opportunities as embodiment in spheres for creation and exploration. Hybrid creativity in participatory media culture meets agency beyond physical limitations. Yet, with strong affective and multi-sensorial stimulation, it is vital to match learners` heterogeneous abilities and preconditions. This workshop is addressing art educators as well as XR-platform designers for joint interdisciplinary perspectives. How do platforms engage or inhibit creative potential? How accessible and safe are SocialVR environments for creative purposes? We suggest a classification of SocialVR scenarios in art education and respective quality criteria. The criteria stretch from accessibility, room for creativity and aesthetic flexibility to ethical implications.
SocialVR提供了多种学习机会,体现在创造和探索领域。参与式媒体文化中的混合创意满足了超越物理限制的代理。然而,在强烈的情感和多感官刺激下,匹配学习者的异质性能力和前提条件至关重要。这个研讨会是针对艺术教育工作者和xr平台设计师的联合跨学科的观点。平台是如何激发或抑制创意潜力的?SocialVR环境对于创造性目的的易用性和安全性如何?我们建议对艺术教育中的SocialVR场景进行分类,并制定相应的质量标准。标准从可达性、创造性空间和审美灵活性延伸到伦理含义。
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引用次数: 0
Workshop - ILLUA- Promoting Self-Regulated Learning through Metacognitive Applications in a 3D Virtual Environment 工作坊- ILLUA-在3D虚拟环境中通过元认知应用促进自我调节学习
Pub Date : 2020-06-01 DOI: 10.23919/ilrn47897.2020.9155153
J. Lorenz, K. Bredl, Martin Wagner, Norbert Vogelmair
Overall, it is argued that future research has to conduct more in-depth process analysis that incorporates multi-method assessments and it also has to investigate how individual learner skills can be fostered. This workshop is a current research in prompting needs more insights on how students actually deal with meta-cognitive prompts.
总的来说,未来的研究必须进行更深入的过程分析,包括多方法评估,还必须研究如何培养个人学习者的技能。本次研讨会是当前的一项提示研究,需要更多地了解学生如何实际处理元认知提示。
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引用次数: 0
Special Session - Challenges and Opportunities for Assessment in XR 特别会议- XR评估的挑战和机遇
Pub Date : 2020-06-01 DOI: 10.23919/ilrn47897.2020.9155151
Cindy Ziker, E. Ydo, Juan-Diego Zapata-Rivera, Mathew Hillier, Michael Casale
This Special Session will examine the opportunities and challenges associated with developing and implementing authentic assessments in XR to inform teachers, faculty, researchers, and industry trainers interested in advancements in this field. Methods for conducting real-time assessments in XR environments will be demonstrated and include audience participation. A brief introduction regarding the state of assessment in XR will be presented by moderator Dr. Cindy Ziker, followed by four presenters and an interactive discussion on assessment in XR that will include topics posed by the audience. Evelien Ydo will present on performance-based assessment (PBA) and simulation-based assessment (SBA) using virtual reality. Dr. Diego Zapata-Rivera’s presentation will focus on conducting adaptive, embedded assessments that leverage the virtual presence of experts, teachers, and observers, and interactions with virtual agents and virtual objects. Dr. Mathew Hillier will present on the "Transforming Assessment Project", that includes the use of unique software tools and augmented reality. Dr. Michael Casale will present on innovations in work-based assessment and industry training.
本次特别会议将探讨与开发和实施XR真实评估相关的机遇和挑战,以告知对该领域进展感兴趣的教师、教职员工、研究人员和行业培训师。将演示在XR环境中进行实时评估的方法,并包括观众参与。主持人Cindy Ziker博士将简要介绍XR评估的现状,随后由四位演讲者进行介绍,并就XR评估进行互动讨论,其中包括观众提出的主题。Evelien Ydo将介绍基于性能的评估(PBA)和基于模拟的评估(SBA)。Diego Zapata-Rivera博士的演讲将侧重于实施自适应嵌入式评估,利用专家、教师和观察者的虚拟存在,以及与虚拟代理和虚拟对象的交互。Mathew Hillier博士将介绍“转化评估项目”,其中包括使用独特的软件工具和增强现实。Michael Casale博士将介绍基于工作的评估和行业培训方面的创新。
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引用次数: 0
Workshop - Ground Truthing and Virtual Field Trips 工作坊-实地考察和虚拟实地考察
Pub Date : 2020-06-01 DOI: 10.23919/ilrn47897.2020.9155213
Oliver Dawkins, Gareth W. Young
This workshop will provide iLRN 2020 delegates with an opportunity to extend their knowledge of shared immersive virtual environments (IVEs) in the context of teaching and learning through co-creation. The workshop will begin by outlining methods for capturing digital media in-situ, establishing the ‘ground truth’ of a place as both teaching preparation and as a learning activity in its own right. The workshop will then demonstrate how data captured in physical locations can be incorporated into online 3D models that can be experienced as a ‘virtual field trip’ in social virtual reality (VR). This activity highlights the student’s constitutive role in the selection and capture of data representing their environment and encourages active learning through engagement with the creation of IVEs. Workshop participants will be taken on a virtual expedition into one such model to stimulate further discussion about how these environments can be used to promote active learning. While the session focuses on the use of captured media to establish the ground truth of a location, the session will also consider the further potential of social IVEs as opportunities for storytelling, repositories of shared experience, and as a means for imagining and experimenting with counter-factual histories and alternative futures.
本次研讨会将为iLRN 2020代表提供一个机会,通过共同创造,在教学和学习的背景下扩展他们对共享沉浸式虚拟环境(IVEs)的知识。研讨会将首先概述在现场捕捉数字媒体的方法,建立一个地方的“地面真相”,作为教学准备和学习活动本身。然后,研讨会将演示如何将在物理位置捕获的数据整合到在线3D模型中,从而在社交虚拟现实(VR)中体验“虚拟实地考察”。这项活动强调了学生在选择和获取代表他们环境的数据方面的构成作用,并鼓励通过参与ive的创建来积极学习。研讨会的参与者将被带到一个虚拟的探险模式中,以激发关于如何利用这些环境来促进主动学习的进一步讨论。在讨论如何利用捕捉到的媒体来建立一个地点的真实基础的同时,也会考虑到社交媒体作为讲故事的机会、分享经验的仓库、想象和实验反事实历史和另类未来的手段的进一步潜力。
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引用次数: 3
Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools 触觉虚拟现实模拟在学校纳米级科学互动学习中的设计考虑
Pub Date : 2019-06-23 DOI: 10.1007/978-3-030-23089-0_5
Mary E. Webb, Megan Tracey, W. Harwin, Ozan Tokatli, F. Hwang, Ros Johnson, Natasha Barrett, Chris Jones
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引用次数: 0
Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative Games 社会组织和合作学习:非合作游戏中群体和子群体的识别和分类
Pub Date : 2019-06-23 DOI: 10.1007/978-3-030-23089-0_10
Edward Longford, M. Gardner, V. Callaghan
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引用次数: 1
Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration 作为游客体验的时间旅行:历史探索的虚拟现实展览模板
Pub Date : 2019-06-23 DOI: 10.1007/978-3-030-23089-0_8
C. Cassidy, A. Fabola, Iain Oliver, Alan Miller
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引用次数: 2
Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction 观看过去:虚拟时间双筒望远镜和1544年爱丁堡重建
Pub Date : 2019-06-23 DOI: 10.1007/978-3-030-23089-0_9
Elizabeth Rhodes, Alan Miller, C. Davies, Iain Oliver, Sarah Kennedy
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引用次数: 0
Immersive Learning in the Wild: A Progress Report 野外沉浸式学习:进展报告
Pub Date : 2019-06-23 DOI: 10.1007/978-3-030-23089-0_1
A. Klippel, D. Oprean, Jiayan Zhao, J. O. Wallgrün, P. LaFemina, Kathy L. Jackson, E. Gowen
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引用次数: 9
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International Conference on Immersive Learning Research Network
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