Nick Avramoussis, Richard E. Jones, Francisco Gochez, T. Keeler, Matthew Warner
{"title":"A JIT expression language for fast manipulation of VDB points and volumes","authors":"Nick Avramoussis, Richard E. Jones, Francisco Gochez, T. Keeler, Matthew Warner","doi":"10.1145/3233085.3233087","DOIUrl":null,"url":null,"abstract":"Almost all modern digital content creation (DCC) applications used throughout visual effects (VFX) pipelines provide a scripting or programming interface. This useful feature gives users the freedom to create and manipulate assets in bespoke ways, providing a powerful and customizable tool for working within the software. It is particularly useful for working with geometry, a process heavily involved in modelling, effects and animation tasks. However, most widely available examples of these are either confined to their host application or ill-suited to computationally demanding operations. We have created an efficient programming interface built around the open-source geometry format, OpenVDB, to allow fast geometry manipulation whilst offering the required portability for use anywhere in the VFX pipeline.","PeriodicalId":378765,"journal":{"name":"Proceedings of the 8th Annual Digital Production Symposium","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th Annual Digital Production Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3233085.3233087","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Almost all modern digital content creation (DCC) applications used throughout visual effects (VFX) pipelines provide a scripting or programming interface. This useful feature gives users the freedom to create and manipulate assets in bespoke ways, providing a powerful and customizable tool for working within the software. It is particularly useful for working with geometry, a process heavily involved in modelling, effects and animation tasks. However, most widely available examples of these are either confined to their host application or ill-suited to computationally demanding operations. We have created an efficient programming interface built around the open-source geometry format, OpenVDB, to allow fast geometry manipulation whilst offering the required portability for use anywhere in the VFX pipeline.