Gene Wei-Chin Lin, Elena Driskill, D. Milling, Giorgio Lafratta, Douglas Roble
{"title":"Merging procedural and non-procedural hair grooming","authors":"Gene Wei-Chin Lin, Elena Driskill, D. Milling, Giorgio Lafratta, Douglas Roble","doi":"10.1145/3233085.3233098","DOIUrl":null,"url":null,"abstract":"Procedural workflows are widely used for creating hair and fur on characters in the visual effects industry, usually in the form of a node-based system. While they are able to create hairstyles with great variety, procedural systems often need to be combined with other external, non-procedural tools to achieve sophisticated, art-directed shapes. We present a new hair-generating workflow, which merges the procedural and non-procedural components for grooming and animating hairs. This new workflow is now a vital component of our character effects pipeline, expediting the process of handling fast-paced projects.","PeriodicalId":378765,"journal":{"name":"Proceedings of the 8th Annual Digital Production Symposium","volume":"137 ","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th Annual Digital Production Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3233085.3233098","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Procedural workflows are widely used for creating hair and fur on characters in the visual effects industry, usually in the form of a node-based system. While they are able to create hairstyles with great variety, procedural systems often need to be combined with other external, non-procedural tools to achieve sophisticated, art-directed shapes. We present a new hair-generating workflow, which merges the procedural and non-procedural components for grooming and animating hairs. This new workflow is now a vital component of our character effects pipeline, expediting the process of handling fast-paced projects.