A COMPARATIVE E-DEMONSTRATION OF USING ADVANCED CONSTRUCTION TECHNIQUES FOR DEVELOPING PATTERNS OF FLEXIBLE GARMENTS FOR WOMEN

M. Avadanei, E. Loghin, I. Ionescu, M. Ursache, S. Ionesi, I. Dulgheriu
{"title":"A COMPARATIVE E-DEMONSTRATION OF USING ADVANCED CONSTRUCTION TECHNIQUES FOR DEVELOPING PATTERNS OF FLEXIBLE GARMENTS FOR WOMEN","authors":"M. Avadanei, E. Loghin, I. Ionescu, M. Ursache, S. Ionesi, I. Dulgheriu","doi":"10.12753/2066-026x-18-158","DOIUrl":null,"url":null,"abstract":"Fashion trends vary year by year and from a season to another. These trends are expressed by different combinations of materials, colours, lines, styles, and finally, all of these lead to new models of garments. Designers must understand and transpose all this information into useful, unique and desirable models of clothes for all consumers. They must also have a good intuition and perception of the lines and shadows (2D/3D geometry for fashion), as well as skills and competencies in patterning and knowledge in technology. By understanding and processing all the data, the designers have to elaborate the proper solution for sizing and shaping the new patterns, by taking into consideration the shape of the human body and the properties of the materials from the structure of the garment. Nowadays, they often have to use advanced construction techniques in developing ready-to-wear products by using tools and functions from two CAD systems. The virtual environments allow the user to define a garment surface in relation with the 3D body model and to verify the dimensional correspondence and balance of the product on the human body. The designer also checks if the virtual prototype looks the same as its picture representation and if there is something to be changed. This paper presents comparative e- demonstrations of how to select and use functions and tools from two CAD systems in order to design a specific model of a garment, in a proper and logical sequence of steps, with a good quality level from the designing stage.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":" 9","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"14th International Conference eLearning and Software for Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12753/2066-026x-18-158","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Fashion trends vary year by year and from a season to another. These trends are expressed by different combinations of materials, colours, lines, styles, and finally, all of these lead to new models of garments. Designers must understand and transpose all this information into useful, unique and desirable models of clothes for all consumers. They must also have a good intuition and perception of the lines and shadows (2D/3D geometry for fashion), as well as skills and competencies in patterning and knowledge in technology. By understanding and processing all the data, the designers have to elaborate the proper solution for sizing and shaping the new patterns, by taking into consideration the shape of the human body and the properties of the materials from the structure of the garment. Nowadays, they often have to use advanced construction techniques in developing ready-to-wear products by using tools and functions from two CAD systems. The virtual environments allow the user to define a garment surface in relation with the 3D body model and to verify the dimensional correspondence and balance of the product on the human body. The designer also checks if the virtual prototype looks the same as its picture representation and if there is something to be changed. This paper presents comparative e- demonstrations of how to select and use functions and tools from two CAD systems in order to design a specific model of a garment, in a proper and logical sequence of steps, with a good quality level from the designing stage.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
利用先进的构造技术开发女式柔性服装图案的比较电子演示
时尚趋势每年都在变化,每一季都在变化。这些趋势是通过材料、颜色、线条、风格的不同组合来表达的,最后,所有这些都导致了新的服装模式。设计师必须理解并将所有这些信息转化为有用的、独特的、令人满意的服装模型,为所有消费者服务。他们还必须对线条和阴影(时尚的2D/3D几何)有良好的直觉和感知,以及在图案和技术知识方面的技能和能力。通过对所有数据的理解和处理,设计师必须从服装的结构出发,考虑到人体的形状和材料的特性,制定合适的尺码和塑造新图案的解决方案。如今,他们在开发成衣产品时经常需要使用先进的施工技术,同时使用两个CAD系统的工具和功能。虚拟环境允许用户定义与3D人体模型相关的服装表面,并验证产品在人体上的尺寸对应和平衡。设计师还会检查虚拟原型是否与其图片表现相同,是否有需要更改的地方。本文对如何从两个CAD系统中选择和使用功能和工具进行了比较演示,以便从设计阶段开始以合理的逻辑顺序设计服装的特定模型,并具有良好的质量水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING - FUTURE TRENDS IN TEACHING ESL AND ESP DESIGN AND DEVELOPMENT OF A SERIOUS GAME FOR TREATING ACROPHOBIA ONLINE LEARNING OF TEXTILE ENGINEERING USING MOODLE PLATFORM FREE ONLINE EDUCATION - THE FUTURE OF A BETTER WORLD? ONLINE MARKETING STRATEGIES USED TO DEVELOP ONLINE COURSES
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1