{"title":"Application ofVirtual Reality Technology in College Tennis Teaching","authors":"Jianjian Lin, Jie Song, Lihong Sun","doi":"10.1109/ICAIE50891.2020.00051","DOIUrl":null,"url":null,"abstract":"Objective: To test the advantages and disadvantages of virtual reality technology in college tennis teaching. Methods: 32 male students of school tennis team in XX University were randomly divided into experimental group (n=16) and control group (n=16). The experimental group and the control group had 8 weeks of tennis learning (The same learning content), during which the experimental group had MTC Intelligent Tennis System in the course practice stage. Results: 1) The scores of the forehand and backhand batting techniques and the action technique evaluation in the experimental group were significantly better than those before the experiment (p<0.05). 2) The control group was significantly better than the control group (p<0.05). 3) After the experiment, the scores of the forehand and backhand strokes in the experimental group were significantly better than those in the control group (p<0.05). 4) After the experiment, there was no significant difference between the experimental group and the control group (p<0.05). Conclusion: 1) Virtual reality technology can more intuitively demonstrate the standard technical actions and timely compare and correct the simulated actions. 2) Virtual reality technology can carry out accurate technical movement track comparison exercise, and speed up the speed of technical movement consolidation. 3) Virtual reality technology can establish personal technical files, personalized tracking and comparison, and facilitate technical action evaluation. 4) Whether virtual reality technology can improve the effect of practice is still lack of sufficient evidence.","PeriodicalId":164823,"journal":{"name":"2020 International Conference on Artificial Intelligence and Education (ICAIE)","volume":"34 9","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Artificial Intelligence and Education (ICAIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAIE50891.2020.00051","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Objective: To test the advantages and disadvantages of virtual reality technology in college tennis teaching. Methods: 32 male students of school tennis team in XX University were randomly divided into experimental group (n=16) and control group (n=16). The experimental group and the control group had 8 weeks of tennis learning (The same learning content), during which the experimental group had MTC Intelligent Tennis System in the course practice stage. Results: 1) The scores of the forehand and backhand batting techniques and the action technique evaluation in the experimental group were significantly better than those before the experiment (p<0.05). 2) The control group was significantly better than the control group (p<0.05). 3) After the experiment, the scores of the forehand and backhand strokes in the experimental group were significantly better than those in the control group (p<0.05). 4) After the experiment, there was no significant difference between the experimental group and the control group (p<0.05). Conclusion: 1) Virtual reality technology can more intuitively demonstrate the standard technical actions and timely compare and correct the simulated actions. 2) Virtual reality technology can carry out accurate technical movement track comparison exercise, and speed up the speed of technical movement consolidation. 3) Virtual reality technology can establish personal technical files, personalized tracking and comparison, and facilitate technical action evaluation. 4) Whether virtual reality technology can improve the effect of practice is still lack of sufficient evidence.