M. Vayanou, Angeliki Chrysanthi, A. Katifori, Yannis E. Ioannidis
{"title":"Designing Mobile-based Jigsaw Puzzles for Collocated Groups","authors":"M. Vayanou, Angeliki Chrysanthi, A. Katifori, Yannis E. Ioannidis","doi":"10.1145/3505270.3558330","DOIUrl":null,"url":null,"abstract":"In this work we present our initial ideation and design approach for cooperative digital jigsaw puzzles with the objective to promote social interaction between collocated players. Two puzzle games, “Puzzle Shuffler” and “Puzzle-in-Puzzle”, are presented as examples of a game design that foresees the use of mobile devices as objects of collaborative physical manipulation, as well as their combined use with physical game cards that create complementary joint attention areas. We suggest that the use of multiple handheld devices has great potential in collocated leisure settings and their combined use merits further exploration.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"99 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3505270.3558330","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this work we present our initial ideation and design approach for cooperative digital jigsaw puzzles with the objective to promote social interaction between collocated players. Two puzzle games, “Puzzle Shuffler” and “Puzzle-in-Puzzle”, are presented as examples of a game design that foresees the use of mobile devices as objects of collaborative physical manipulation, as well as their combined use with physical game cards that create complementary joint attention areas. We suggest that the use of multiple handheld devices has great potential in collocated leisure settings and their combined use merits further exploration.