Computational thinking through children's games: an analysis of interaction elements

Taciana Pontual Falcão, Tancicleide C. S. Gomes, Isabella Rocha Albuquerque
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引用次数: 2

Abstract

Digital games represent a ludic, attractive and pedagogically interesting possibility for teaching-learning processes. The appearance of several children's games based on creation of algorithmic sequences for controlling characters shows the growing importance given to the development of computational thinking at elementary level. However, the adoption of this kind of game in educational contexts is hindered by the lack of trustworthy design and evaluation methods to access the quality of the games and guide developers and educators. This paper reports the evaluation of a children's digital game for teaching computational thinking, and presents results that contribute to the generation of guidelines related to interface elements, interaction issues and key design choices for performing functions that are common to games of the kind.
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儿童游戏中的计算思维:互动要素分析
数字游戏代表了一种有趣的教学过程。一些基于创建控制字符的算法序列的儿童游戏的出现表明了在初级阶段对计算思维发展的日益重视。然而,由于缺乏可靠的设计和评估方法来评估游戏的质量并指导开发者和教育工作者,这类游戏在教育环境中的采用受到了阻碍。本文报告了一款用于教授计算思维的儿童数字游戏的评估,并呈现了有助于生成与界面元素、交互问题和执行此类游戏常见功能的关键设计选择相关的指导方针的结果。
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