An ad hoc mobility model based on realistic human interactions

He Ren, Qinlong Wang
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Abstract

Simulation is important for the validation of mobile ad hoc network protocols, and the effectiveness of simulation relies largely on what mobility model is used and how realistic the model is. Although there is an increasing amount of real traces in the public domain like CRAWDAD, the availability of them is still so limited that synthetic models are necessary for simulations. In order to simplify real movement patterns, most of the existing synthetic models generate movements with great randomness, and thus the initiative of people is not sufficiently reflected. Besides, instead of moving randomly, city residents or workers tend to regard only one location as more important than any other locations in many cases. For an individual, such a place may be his home in the neighborhood or his own desk in the office, and we call it a most important place (MIP), which is distinguished from other places. According to these real scenarios, we propose a new mobility model based on human interactions, taking into consideration human relationships, the distances of moving and the effect of MIPs. In the model, we quantify these factors in matrices and integrate them to calculate the probabilities of individuals selecting every possible destination. With the transfer-probability matrix determined, movements of each individual are equal to a Markov process, in which one location is viewed as one state of the Markov chain. Then we implement our model and give a dynamic demonstration of the moving nodes. To evaluate the reliability of our model, we use a CRAWDAD real trace as the baseline for comparison, and the result shows that our trace is close to reality.
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一个基于现实人类互动的特别移动模型
仿真对于移动自组织网络协议的验证非常重要,而仿真的有效性很大程度上取决于所使用的移动模型和模型的逼真程度。尽管像CRAWDAD这样的公共领域中有越来越多的真实痕迹,但它们的可用性仍然非常有限,因此需要合成模型进行模拟。为了简化真实的运动模式,现有的大多数合成模型产生的运动具有很大的随机性,没有充分体现人的主动性。此外,在许多情况下,城市居民或工人倾向于只认为一个地方比其他任何地方都重要,而不是随意移动。对于一个人来说,这样的地方可能是他在附近的家,也可能是他在办公室里的办公桌,我们称之为最重要的地方(MIP),它区别于其他地方。在此基础上,我们提出了一种基于人类互动的迁移模型,该模型考虑了人际关系、移动距离和MIPs效应。在模型中,我们将这些因素量化为矩阵,并将它们整合以计算个体选择每个可能目的地的概率。在确定了传递概率矩阵后,每个个体的运动都等于一个马尔可夫过程,在这个过程中,一个位置被视为马尔可夫链的一个状态。然后对模型进行了实现,并给出了移动节点的动态演示。为了评估模型的可靠性,我们使用CRAWDAD真实轨迹作为基线进行比较,结果表明我们的轨迹接近现实。
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