Integrating a simulation model as an architectural component of a game

A. Koscianski, Guilherme T. S. Abreu, Luiz G. M. Padilha
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Abstract

Many computer games involve the simulation of real-world phenomena, mechanisms, and behavior of beings. Examples vary from simple Physics found in the platform style to characters that learn and adapt according to user choices. Another field that uses computer models is criminology, a theme that is also a starting point for many games. This paper studies the integration of a (serious) criminal simulation model and a computer game, keeping the two perspectives separated; the model functions as an add-on that reshapes parts of the game.
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将模拟模型集成为游戏的架构组件
许多电脑游戏都包含了对现实世界现象、机制和行为的模拟。从平台风格中的简单物理到根据用户选择学习和适应的角色,例子各不相同。另一个使用计算机模型的领域是犯罪学,这一主题也是许多游戏的起点。本文研究了一个(严重)犯罪模拟模型和一个电脑游戏的整合,保持两个视角的分离;该模型的功能是作为一个附加组件来重塑游戏的某些部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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