Increasing Self-efficacy and Alleviating Anxiety using Touch Math and Instructional Games: An Intervention for Low Performing Seventh Graders

J. Reyes
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引用次数: 6

Abstract

The pre-experimental one-grouped pretest-posttest design was the researcher’s way on providing a single group and intervention during the experiment. This study was limited to the mathematical anxiety, self-efficacy and mathematical performance of the 19 grade seven students of Telesforo and Natividad Alfonso High School for the school year 2016-2017. The coverage of this study was the third grading period geometry lesson and its main goal was to determine the problems that contribute to the mathematical anxiety and respondents’ self-efficacy and its effect on their performance. Most especially, its major aim was to increase the students’ self-efficacy and decrease their anxiety using touch math and instructional games strategies. As drawn from the results of the study, touch math on instruction and instructional games on assessment positively decreased students’ mathematical anxiety, negatively increased their self-efficacy, and developed their academic performance. And it was suggested that different approaches such as cooperative learning, making topics practical and workable, and students’ perceptions towards Mathematics should be taken into considerations in teaching Math to enhance their mathematical ability.
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运用触摸数学和教学游戏提高自我效能感和减轻焦虑:对低年级七年级学生的干预
实验前一组前测后测设计是研究者在实验过程中提供单一组和干预的方式。本研究以2016-2017学年Telesforo and Natividad Alfonso高中19名七年级学生的数学焦虑、自我效能感和数学成绩为研究对象。本研究的范围是三年级的几何课,其主要目标是确定导致数学焦虑和被调查者自我效能感的问题及其对他们表现的影响。最特别的是,它的主要目的是提高学生的自我效能感和减少他们的焦虑使用触摸数学和教学游戏策略。研究结果表明,接触数学教学和教学游戏评估对学生的数学焦虑有积极的降低作用,对学生的自我效能感有消极的提高作用,对学生的学习成绩有促进作用。在数学教学中,应结合合作学习、主题的实践性和可操作性、学生对数学的认知等多种方法,提高学生的数学能力。
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