Relationship Play Online Games With Motivation Learning In Teens

Nurhalisa, Aszrul Ab, Nurlina
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Abstract

The use of uncontrolled games in adolescents can affect the learning process in school, especially the interest or desire to learn teenagers become reduced or can even disappear, this can certainly interfere with the child's education in the future. The decrease in students' desire to learn seriously can be influenced by the motivation of the student itself, namely the motivation of the student. The purpose of this study is to find out the relationship of playing online games with learning motivation in the youth of SMPN 41 Bulukumba students. This study uses an analytical observational research design with a "cross-sectional" approach. The sample of this study as many as 47 respondents were taken by purposive sampling method. Analysis of the data in this study using statistical tests Kolmogorov Smirnov. The results of the analysis used a statistical test Kolmogorov Smirnov with a confidence level (α=0.05). Based on the results of this test, the p-value was 0.019, thus p < α (0.019 < 0.05), then Ho was rejected and Ha received with a correlation value of r = - 0.420. The conclusion of this study is that there is a relationship between playing online games and learning motivation in adolescent students of SMPN 41 Bulukumba who are not in the direction of moderate correlation strength with a value of r = -0.420. Researchers suggest that the results of this study can be used as learning for students in order to divide time well between playing games with learning. In addition, further researchers also expected additional variables that may also affect many things in this study and also the addition of the number of research samples. 
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青少年玩网络游戏与动机学习的关系
青少年使用不受控制的游戏会影响在学校的学习过程,特别是青少年的学习兴趣或欲望变得降低甚至消失,这肯定会干扰孩子未来的教育。学生认真学习意愿的降低可以受到学生自身动机的影响,即学生的动机。本研究的目的是了解SMPN 41布卢昆巴学生青少年玩网络游戏与学习动机的关系。本研究采用“横断面”方法的分析性观察研究设计。本研究采用目的抽样的方法,抽取了多达47名受访者。本研究的数据分析采用Kolmogorov - Smirnov统计检验。分析结果采用统计学检验Kolmogorov Smirnov,置信水平为(α=0.05)。根据本检验结果,p值为0.019,p < α(0.019 < 0.05),则Ho被拒绝,Ha被接受,相关值为r = - 0.420。本研究的结论是,在SMPN 41 Bulukumba的青少年学生中,网络游戏与学习动机之间存在着不呈中等相关强度方向的关系,其值为r = -0.420。研究人员认为,这项研究的结果可以作为学生的学习,以便在玩游戏和学习之间合理分配时间。此外,进一步的研究人员还期望增加其他变量,这些变量也可能影响本研究中的许多事情,以及增加研究样本的数量。
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