Development of a Gamified Cooperative Teamwork Environment Using an Event-Based Approach

Yvonne A. Farah, M. Dorneich
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Abstract

This work aims to develop a cooperative gamified testbed for teamwork assessment using an event-based approach. It proposes a systematic approach to develop event-based gamified teaming testbeds where cooperative game features trigger observable teaming behaviors Cooperative game features have been used in previous work to understand social play and develop serious games where cooperation, interdependence, and asymmetry are applied. Players in cooperative games engage in teamwork processes such as communication, coordination, planning, and performance monitoring. The event-based approach to training is a methodology used to develop teamwork simulations using scripted trigger events that explicitly connect with the targeted teamwork competencies. A process was developed to identify cooperative features that serve as behavioral triggers and to establish a connection between teamwork competencies, gamified features, and targeted behavioral responses. Furthermore, the paper presents a game prototype design developed using the event-based approach and the identified cooperative game features. This approach provides a systematic way to develop and assess team research testbeds. With these testbeds, objective teamwork assessment will be possible through tracking the exercised behaviors. This paper aims to present this process as a framework for serious cooperative games development and to establish cooperative games as testbeds for objective teamwork assessment.
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使用基于事件的方法开发游戏化合作团队环境
这项工作的目的是开发一个合作游戏化测试平台,使用基于事件的方法进行团队合作评估。它提出了一种系统的方法来开发基于事件的游戏化团队测试平台,其中合作游戏功能触发可观察的团队行为。合作游戏功能已在之前的工作中用于理解社交游戏和开发应用合作、相互依赖和不对称的严肃游戏。在合作游戏中,玩家参与团队合作过程,如沟通、协调、计划和绩效监控。基于事件的培训方法是一种用于开发团队模拟的方法,使用脚本化的触发事件与目标团队能力显式连接。我们开发了一个流程来识别作为行为触发器的合作特征,并在团队合作能力、游戏化特征和目标行为反应之间建立联系。在此基础上,利用基于事件的方法和确定的合作博弈特征开发了一个游戏原型设计。这种方法提供了一种系统的方法来开发和评估团队研究测试平台。有了这些测试平台,通过跟踪被锻炼的行为,客观的团队评估将成为可能。本文旨在将这一过程作为严肃合作游戏开发的框架,并将合作游戏作为客观团队合作评估的测试平台。
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