The Potential of Gamification in Developing Pre-Service Physics Teachers' Critical and Creative Thinking Skills

S. Saprudin, L. Liliasari, A. Prihatmanto, A. Setiawan
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引用次数: 5

Abstract

This article is a part of the research related to the development of gamification models to improve critical and creative thinking skills of pre-service physics teachers (PPTs). This case study is a preliminary research to describe the potential of gamification in physics experiments that was involved 25 PPTs at one of the universities in Bandung. The potential of gamification was analyzed from the results of observations, and the monitoring of the physics experiment activities assisted by WhatsApp social media. Through the implementation of gamification, physics experiments can be designed like gameplay so that it was expected to motivate PPTs to be more actively involved in physics experiment activities. Besides that, the presence of gamification can create an atmosphere of physics experiments to be more enjoyable.
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游戏化在培养职前物理教师批判性和创造性思维技能中的潜力
本文是开发游戏化模型以提高职前物理教师批判性和创造性思维技能研究的一部分。本案例研究是一项初步研究,旨在描述游戏化在万隆一所大学的25个ppt物理实验中的潜力。通过观察结果,以及在WhatsApp社交媒体的辅助下对物理实验活动的监测,分析了游戏化的潜力。通过游戏化的实施,物理实验可以设计得像游戏一样,从而激发ppt更积极地参与到物理实验活动中。除此之外,游戏化的存在可以营造出一种物理实验的氛围,让人更享受。
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