Grasp planning of 3D objects using genetic algorithm

Zichen Zhang, J. Gu
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引用次数: 5

Abstract

In this paper, we apply genetic algorithm (GA) to the optimization problem in grasp planning. This method can be used to find “pregrasps” for 3D objects in arbitrary shape and different dexterous hands, which serve as the first step of a complete grasping action. Each component of the GA planner is discussed in detail. The proposed algorithm is implemented in GraspIt! simulator [1]. It is tested on different hand-object combinations and the result shows that genetic algorithm is effective in finding high-quality pregrasps.
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利用遗传算法掌握三维物体的规划
本文将遗传算法应用于抓取规划中的优化问题。该方法可用于寻找任意形状和不同灵巧手的三维物体的“预抓点”,作为完整抓握动作的第一步。详细讨论了GA规划器的各个组成部分。该算法在GraspIt!模拟器[1]。在不同的手-目标组合上进行了测试,结果表明遗传算法在寻找高质量的预抓取方面是有效的。
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