3D ray-tracing on PC networks using TCP/IP

T. D. Scott, V. Fusco, R. S. Ferguson
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引用次数: 1

Abstract

This paper presents a 3D graphics rendering algorithm for photorealistic ray tracing operating over a network of personal computers. The implementation incorporates partitioning methodologies for both memory and workload to achieve efficient execution on a distributed personal computer, PC, network. Experimental results that compare algorithm efficiency in dual processor machines and TCP/IP networks with respect to execution on a single processor are discussed.
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使用TCP/IP的PC网络上的3D光线追踪
本文提出了一种在个人计算机网络上运行的用于逼真光线追踪的三维图形绘制算法。该实现结合了内存和工作负载的分区方法,以实现在分布式个人计算机(PC)网络上的高效执行。实验结果比较了算法在双处理机和TCP/IP网络上在单处理机上的执行效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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