Usability Engineering of Virtual Environments

Joseph L. Gabbard
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引用次数: 20

Abstract

To this end, we present several usability engineering methods, mostly adapted from GUI development, that have been successfully applied to VE development. These methods include user task analysis, expert guidelines-based evaluation (also sometimes called heuristic evaluation or usability inspection), and formative usability evaluation. Further, we postulate that — like GUI development — there is no single method for VE usability engineering, and we address how each of these methodologies supports focused, specialized design, measurement, management, and assessment techniques such as those presented in other chapters of this Handbook {NOTE TO EDITOR: these will be listed as appropriate as we see how other chapters are completed}. We include our experiences with usability engineering of three different VEs: one was a desktop -based new interaction technique, one was a CAVE -based medical imaging system, and one was a Responsive Workbench-based navigation application. We also discuss summative evaluation, even though it is not a usability engineering method per se. We present summative evaluation because it is an important aspect of making comparative assessments of VEs from a user's perspective.
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虚拟环境的可用性工程
为此,我们提出了几种可用性工程方法,这些方法大多改编自GUI开发,并已成功地应用于VE开发。这些方法包括用户任务分析、基于专家指南的评估(有时也称为启发式评估或可用性检查)和形成性可用性评估。此外,我们假设-像GUI开发一样-没有VE可用性工程的单一方法,并且我们讨论了这些方法如何支持集中的,专门的设计,测量,管理和评估技术,例如本手册其他章节中提出的技术{给编辑的注释:这些将在我们看到其他章节如何完成时适当列出}。我们包含了我们在三个不同ve的可用性工程方面的经验:一个是基于桌面的新交互技术,一个是基于CAVE的医学成像系统,一个是基于响应式工作台的导航应用程序。我们还讨论了总结性评估,尽管它本身不是可用性工程方法。我们提出总结性评价,因为它是从用户的角度对电子商务进行比较评估的一个重要方面。
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