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Handbook of Virtual Environments, 2nd ed.最新文献

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Gesture Recognition 手势识别
Pub Date : 2023-02-24 DOI: 10.1201/b17360-12
Matthew A. Turk
A youngster being sensed by a basic gesture recognition calculation locating hand area and development Gesture recognition is a point in software engineering and dialect innovation with the objective of translating human gestures by means of scientific calculations. Gestures can start from any substantial movement or state however usually starts from the face or hand. Current concentrates in the field incorporate feeling recognition from the face and hand gesture recognition. Numerous methodologies have been made utilizing cams and machine vision calculations to decipher gesture based communication. In any case, the recognizable proof and recognition of carriage, step, proxemics, and human practices is additionally the subject of motion recognition strategies. Gesture Recognition can be seen as a route for machines to start to comprehend human non-verbal communication, therefore fabricating a wealthier connect in the middle of machines and people than primitive content client interfaces or even GUIs (graphical user interfaces), which still breaking point the larger part of info to console and mouse. Gesture Recognition empowers people to interface with the machine (HMI) and collaborate commonly without any mechanical gadgets. Utilizing the idea of motion recognition, it is conceivable to point a finger at the machine screen so that the cursor will move likewise. This could conceivably make ordinary info gadgets, for example, mouse, consoles and indeed touch-screens repetitive. Gesture Recognition can be directed with strategies from machine vision and picture processing. Interface with computer utilizing gestures of the human body, ordinarily hand movements.in motion recognition engineering, a cam peruses 2321-7871
手势识别是软件工程和方言创新的一个研究方向,其目的是通过科学的计算来翻译人类的手势。手势可以从任何实质性的动作或状态开始,但通常从面部或手部开始。目前该领域的研究集中在面部的感觉识别和手势识别上。许多方法已经利用凸轮和机器视觉计算来破译基于手势的通信。在任何情况下,可识别的证明和识别的步态,步骤,邻近,和人类的做法,另外是运动识别策略的主题。手势识别可以被看作是机器开始理解人类非语言交流的途径,因此在机器和人之间建立了一个更丰富的连接,而不是原始的内容客户端界面或gui(图形用户界面),这仍然打破了控制台和鼠标的大部分信息。手势识别使人们能够与机器进行交互(HMI),并在没有任何机械设备的情况下进行协作。利用动作识别的思想,可以想象用手指指着机器屏幕,这样光标就会同样移动。可以想象,这可能会使普通的信息设备,例如鼠标、控制台和触摸屏变得重复。手势识别可以用机器视觉和图像处理的策略来指导。人机界面利用人体手势,通常是手的动作。在运动识别工程中,CAM会读取2321-7871
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引用次数: 95
Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges 文化培训的建模与仿真:过去、现在和未来的挑战
Pub Date : 2014-09-10 DOI: 10.1201/b17360-54
Kathleen Bartlett, D. Nicholson, Margaret Nolan, B. Kelly
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引用次数: 0
Visually Induced Motion Sickness: Causes, Characteristics, and Countermeasures 视觉引起的晕动病:原因、特征和对策
Pub Date : 2014-09-10 DOI: 10.1201/b17360-32
B. Keshavarz, H. Hecht, B. Lawson
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引用次数: 66
Usability Engineering of Virtual Environments 虚拟环境的可用性工程
Pub Date : 2014-09-10 DOI: 10.1201/b17360-35
Joseph L. Gabbard
To this end, we present several usability engineering methods, mostly adapted from GUI development, that have been successfully applied to VE development. These methods include user task analysis, expert guidelines-based evaluation (also sometimes called heuristic evaluation or usability inspection), and formative usability evaluation. Further, we postulate that — like GUI development — there is no single method for VE usability engineering, and we address how each of these methodologies supports focused, specialized design, measurement, management, and assessment techniques such as those presented in other chapters of this Handbook {NOTE TO EDITOR: these will be listed as appropriate as we see how other chapters are completed}. We include our experiences with usability engineering of three different VEs: one was a desktop -based new interaction technique, one was a CAVE -based medical imaging system, and one was a Responsive Workbench-based navigation application. We also discuss summative evaluation, even though it is not a usability engineering method per se. We present summative evaluation because it is an important aspect of making comparative assessments of VEs from a user's perspective.
为此,我们提出了几种可用性工程方法,这些方法大多改编自GUI开发,并已成功地应用于VE开发。这些方法包括用户任务分析、基于专家指南的评估(有时也称为启发式评估或可用性检查)和形成性可用性评估。此外,我们假设-像GUI开发一样-没有VE可用性工程的单一方法,并且我们讨论了这些方法如何支持集中的,专门的设计,测量,管理和评估技术,例如本手册其他章节中提出的技术{给编辑的注释:这些将在我们看到其他章节如何完成时适当列出}。我们包含了我们在三个不同ve的可用性工程方面的经验:一个是基于桌面的新交互技术,一个是基于CAVE的医学成像系统,一个是基于响应式工作台的导航应用程序。我们还讨论了总结性评估,尽管它本身不是可用性工程方法。我们提出总结性评价,因为它是从用户的角度对电子商务进行比较评估的一个重要方面。
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引用次数: 20
Virtual Environment-Assisted Teleoperation 虚拟环境辅助远程操作
Pub Date : 2014-09-01 DOI: 10.1201/b17360-51
A. Kheddar, R. Chellali, P. Coiffet
Teleoperation is the technology of robotic remote control. Teleoperation systems are aiming to optimize the synergy between humans and machines toward achieving tasks within hazardous and inaccessible environments. This human-machine association is hybrid and differentiates teleoperation systems from pure robotic solutions. Human operators are used for their cognition and decisionmaking abilities, while robots perform the physical actual interactions within uncertain sometimes unknown, and dynamically changing remote worlds.
遥操作是机器人远程控制技术。远程操作系统旨在优化人与机器之间的协同作用,以在危险和难以进入的环境中完成任务。这种人机结合是混合的,将远程操作系统与纯粹的机器人解决方案区分开来。人类操作员使用他们的认知和决策能力,而机器人在不确定(有时是未知的)和动态变化的远程世界中执行物理实际交互。
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引用次数: 9
Virtual Environment Models 虚拟环境模型
Pub Date : 1900-01-01 DOI: 10.1201/b17360-15
G. Kessler
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引用次数: 7
Virtual Environments: History and Profession 虚拟环境:历史与专业
Pub Date : 1900-01-01 DOI: 10.1201/b17360-59
R. Blade, M. L. Padgett, M. Billinghurst, R. Lindeman
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引用次数: 6
Virtual Environments as a Tool for Conceptual Learning 虚拟环境作为概念学习的工具
Pub Date : 1900-01-01 DOI: 10.1201/b17360-48
Robb Lindgren, J. M. Moshell, C. Hughes
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引用次数: 5
Entertainment Applications of Virtual Environments 虚拟环境的娱乐应用
Pub Date : 1900-01-01 DOI: 10.1201/b17360-57
A. Greenwood-Ericksen, R. Kennedy, S. Stafford
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引用次数: 10
Augmented Cognition for Virtual Environment Evaluation 虚拟环境评价中的增强认知
Pub Date : 1900-01-01 DOI: 10.1201/b17360-42
K. Hale, K. Stanney, D. Schmorrow, Lee W. Sciarini
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引用次数: 0
期刊
Handbook of Virtual Environments, 2nd ed.
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