A youngster being sensed by a basic gesture recognition calculation locating hand area and development Gesture recognition is a point in software engineering and dialect innovation with the objective of translating human gestures by means of scientific calculations. Gestures can start from any substantial movement or state however usually starts from the face or hand. Current concentrates in the field incorporate feeling recognition from the face and hand gesture recognition. Numerous methodologies have been made utilizing cams and machine vision calculations to decipher gesture based communication. In any case, the recognizable proof and recognition of carriage, step, proxemics, and human practices is additionally the subject of motion recognition strategies. Gesture Recognition can be seen as a route for machines to start to comprehend human non-verbal communication, therefore fabricating a wealthier connect in the middle of machines and people than primitive content client interfaces or even GUIs (graphical user interfaces), which still breaking point the larger part of info to console and mouse. Gesture Recognition empowers people to interface with the machine (HMI) and collaborate commonly without any mechanical gadgets. Utilizing the idea of motion recognition, it is conceivable to point a finger at the machine screen so that the cursor will move likewise. This could conceivably make ordinary info gadgets, for example, mouse, consoles and indeed touch-screens repetitive. Gesture Recognition can be directed with strategies from machine vision and picture processing. Interface with computer utilizing gestures of the human body, ordinarily hand movements.in motion recognition engineering, a cam peruses 2321-7871
{"title":"Gesture Recognition","authors":"Matthew A. Turk","doi":"10.1201/b17360-12","DOIUrl":"https://doi.org/10.1201/b17360-12","url":null,"abstract":"A youngster being sensed by a basic gesture recognition calculation locating hand area and development Gesture recognition is a point in software engineering and dialect innovation with the objective of translating human gestures by means of scientific calculations. Gestures can start from any substantial movement or state however usually starts from the face or hand. Current concentrates in the field incorporate feeling recognition from the face and hand gesture recognition. Numerous methodologies have been made utilizing cams and machine vision calculations to decipher gesture based communication. In any case, the recognizable proof and recognition of carriage, step, proxemics, and human practices is additionally the subject of motion recognition strategies. Gesture Recognition can be seen as a route for machines to start to comprehend human non-verbal communication, therefore fabricating a wealthier connect in the middle of machines and people than primitive content client interfaces or even GUIs (graphical user interfaces), which still breaking point the larger part of info to console and mouse. Gesture Recognition empowers people to interface with the machine (HMI) and collaborate commonly without any mechanical gadgets. Utilizing the idea of motion recognition, it is conceivable to point a finger at the machine screen so that the cursor will move likewise. This could conceivably make ordinary info gadgets, for example, mouse, consoles and indeed touch-screens repetitive. Gesture Recognition can be directed with strategies from machine vision and picture processing. Interface with computer utilizing gestures of the human body, ordinarily hand movements.in motion recognition engineering, a cam peruses 2321-7871","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121431216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kathleen Bartlett, D. Nicholson, Margaret Nolan, B. Kelly
{"title":"Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges","authors":"Kathleen Bartlett, D. Nicholson, Margaret Nolan, B. Kelly","doi":"10.1201/b17360-54","DOIUrl":"https://doi.org/10.1201/b17360-54","url":null,"abstract":"","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"49 8","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114039103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visually Induced Motion Sickness: Causes, Characteristics, and Countermeasures","authors":"B. Keshavarz, H. Hecht, B. Lawson","doi":"10.1201/b17360-32","DOIUrl":"https://doi.org/10.1201/b17360-32","url":null,"abstract":"","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125690823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
To this end, we present several usability engineering methods, mostly adapted from GUI development, that have been successfully applied to VE development. These methods include user task analysis, expert guidelines-based evaluation (also sometimes called heuristic evaluation or usability inspection), and formative usability evaluation. Further, we postulate that — like GUI development — there is no single method for VE usability engineering, and we address how each of these methodologies supports focused, specialized design, measurement, management, and assessment techniques such as those presented in other chapters of this Handbook {NOTE TO EDITOR: these will be listed as appropriate as we see how other chapters are completed}. We include our experiences with usability engineering of three different VEs: one was a desktop -based new interaction technique, one was a CAVE -based medical imaging system, and one was a Responsive Workbench-based navigation application. We also discuss summative evaluation, even though it is not a usability engineering method per se. We present summative evaluation because it is an important aspect of making comparative assessments of VEs from a user's perspective.
{"title":"Usability Engineering of Virtual Environments","authors":"Joseph L. Gabbard","doi":"10.1201/b17360-35","DOIUrl":"https://doi.org/10.1201/b17360-35","url":null,"abstract":"To this end, we present several usability engineering methods, mostly adapted from GUI development, that have been successfully applied to VE development. These methods include user task analysis, expert guidelines-based evaluation (also sometimes called heuristic evaluation or usability inspection), and formative usability evaluation. Further, we postulate that — like GUI development — there is no single method for VE usability engineering, and we address how each of these methodologies supports focused, specialized design, measurement, management, and assessment techniques such as those presented in other chapters of this Handbook {NOTE TO EDITOR: these will be listed as appropriate as we see how other chapters are completed}. We include our experiences with usability engineering of three different VEs: one was a desktop -based new interaction technique, one was a CAVE -based medical imaging system, and one was a Responsive Workbench-based navigation application. We also discuss summative evaluation, even though it is not a usability engineering method per se. We present summative evaluation because it is an important aspect of making comparative assessments of VEs from a user's perspective.","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121589220","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Teleoperation is the technology of robotic remote control. Teleoperation systems are aiming to optimize the synergy between humans and machines toward achieving tasks within hazardous and inaccessible environments. This human-machine association is hybrid and differentiates teleoperation systems from pure robotic solutions. Human operators are used for their cognition and decisionmaking abilities, while robots perform the physical actual interactions within uncertain sometimes unknown, and dynamically changing remote worlds.
{"title":"Virtual Environment-Assisted Teleoperation","authors":"A. Kheddar, R. Chellali, P. Coiffet","doi":"10.1201/b17360-51","DOIUrl":"https://doi.org/10.1201/b17360-51","url":null,"abstract":"Teleoperation is the technology of robotic remote control. Teleoperation systems are aiming to optimize the synergy between humans and machines toward achieving tasks within hazardous and inaccessible environments. This human-machine association is hybrid and differentiates teleoperation systems from pure robotic solutions. Human operators are used for their cognition and decisionmaking abilities, while robots perform the physical actual interactions within uncertain sometimes unknown, and dynamically changing remote worlds.","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131318124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Blade, M. L. Padgett, M. Billinghurst, R. Lindeman
{"title":"Virtual Environments: History and Profession","authors":"R. Blade, M. L. Padgett, M. Billinghurst, R. Lindeman","doi":"10.1201/b17360-59","DOIUrl":"https://doi.org/10.1201/b17360-59","url":null,"abstract":"","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122829981","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual Environments as a Tool for Conceptual Learning","authors":"Robb Lindgren, J. M. Moshell, C. Hughes","doi":"10.1201/b17360-48","DOIUrl":"https://doi.org/10.1201/b17360-48","url":null,"abstract":"","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"151 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114521604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Entertainment Applications of Virtual Environments","authors":"A. Greenwood-Ericksen, R. Kennedy, S. Stafford","doi":"10.1201/b17360-57","DOIUrl":"https://doi.org/10.1201/b17360-57","url":null,"abstract":"","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131996364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Hale, K. Stanney, D. Schmorrow, Lee W. Sciarini
{"title":"Augmented Cognition for Virtual Environment Evaluation","authors":"K. Hale, K. Stanney, D. Schmorrow, Lee W. Sciarini","doi":"10.1201/b17360-42","DOIUrl":"https://doi.org/10.1201/b17360-42","url":null,"abstract":"","PeriodicalId":181065,"journal":{"name":"Handbook of Virtual Environments, 2nd ed.","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132760216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}