Z. Dong, Zelin Chen, Shiqiu Liu, Suifang Guo, Y. Ou
{"title":"Physically-based real-time simulation algorithm of vehicle shell collision and deformation","authors":"Z. Dong, Zelin Chen, Shiqiu Liu, Suifang Guo, Y. Ou","doi":"10.1109/CSAE.2011.5952859","DOIUrl":null,"url":null,"abstract":"In this paper we present an algorithm for real-time simulating vehicle shell collision and deformation. The algorithm is based on the optimized iteration of velocity and impulse when a car collision occurs, which needs to compute a small amount of data for real-time simulation. We analyze the efficiency of real-time deformation with the time ratio for virtual world and real world. This simulative method could be applied to the field of driving simulation, game and movie industry. It can be even further extended to support the real-time simulation of plastic deformation.","PeriodicalId":138215,"journal":{"name":"2011 IEEE International Conference on Computer Science and Automation Engineering","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Conference on Computer Science and Automation Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSAE.2011.5952859","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper we present an algorithm for real-time simulating vehicle shell collision and deformation. The algorithm is based on the optimized iteration of velocity and impulse when a car collision occurs, which needs to compute a small amount of data for real-time simulation. We analyze the efficiency of real-time deformation with the time ratio for virtual world and real world. This simulative method could be applied to the field of driving simulation, game and movie industry. It can be even further extended to support the real-time simulation of plastic deformation.