Chemmo Configuration Game As Learning Media On Periodic System Of Element Matter

Muslela Qona'atun, A. Lutfi, R. Hidayah
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引用次数: 1

Abstract

The aim of the research is to get the feasibility of Chemmo Configuration game as learning media in chemistry material, periodic system of element based on validity, practicality, and effectiveness of the game. This research use a Research and Development (R&D) method which consist of three stages, 1) introduction, 2) development, and 3) trial. In this research only done until trial test. Ttrial test was conducted in 10th grade of MIA 1 in Senior High School 1 Manyar Gresik. Validity obtained from the assessment of the Chemmo Configuration game by the validator. Practicality obtained from the results of the questionnaire responses of students and observations of student activities while using the game as learning media. Effectiveness obtained from the learning outcomes of students and the results of student learning motivation questionnaire. Chemmo Configuration game obtained percentage of validity 80% until 93% from content validity and construct validity, the practicality of the game on attractiveness aspects obtained practical percentage 97.6%, on the aspect of easiness obtained practical percentage 97.8%, for the activities of students obtained percentage of 94.07%, while the effectiveness of the Chemmo Configuration game declared effective seen from the learning outcomes of students who get a percentage of classical completeness of learning outcomes 100% and the results of student learning motivation questionnaire get 95.30% with very good category. Based on the result, Chemmo Configuration game is feasible as a learning media in chemistry material, periodic system of element. Keywords—Game, Chemmo Configuration, Periodic System
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化学组态游戏作为元素物质周期系统的学习媒介
本研究的目的是在分析Chemmo组态游戏的有效性、实用性和有效性的基础上,探讨Chemmo组态游戏作为化学材料、元素周期系统学习媒介的可行性。本研究采用研究与开发(R&D)方法,分为三个阶段,1)介绍,2)开发,3)试验。在这项研究中只做了试验测试。试验在马尼亚尔·格里斯克高中1年级MIA 1班10年级进行。有效性由验证者对Chemmo Configuration游戏的评估获得。实用性来自学生的问卷调查结果和学生活动的观察,同时使用游戏作为学习媒介。从学生的学习成果和学生学习动机问卷的结果中获得有效性。Chemmo Configuration游戏从内容效度和结构效度上获得了80% ~ 93%的效度百分比,游戏在吸引力方面的实用性获得了97.6%的实用百分比,在易用性方面获得了97.8%的实用百分比,对于学生的活动获得了94.07%的实用百分比。而Chemmo Configuration游戏的有效性从学生的学习结果来看是有效的,学生的学习结果经典完成率为100%,学生学习动机问卷的结果为95.30%,类别非常好。结果表明,Chemmo组态游戏作为化学材料、元素周期系统的学习媒介是可行的。关键词:博弈,Chemmo组态,周期系统
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