Reinforcement Learning for Build-Order Production in StarCraft II

Zhentao Tang, Dongbin Zhao, Yuanheng Zhu, Ping Guo
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引用次数: 18

Abstract

StarCraft II is one of the most popular real-time strategy games and has become an important benchmark for AI research as it provides a complex environment with numerous challenges. The build order problem is one of the key challenges which concern the order and type of buildings and units to produce based on current game situation. In contrast to existing hand-craft methods, we propose two reinforcement learning based models: Neural Network Fitted Q-Learning (NNFQ) and Convolutional Neural Network Fitted Q-Learning (CNNFQ). NNFQ and CNNFQ have been applied into a simple bot for fighting against the enemy race. Experimental results show that both these two models are capable of finding the most effective production sequence to defeat the opponent.
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《星际争霸2》中建造顺序生产的强化学习
《星际争霸2》是最受欢迎的即时战略游戏之一,它提供了一个具有众多挑战的复杂环境,已成为人工智能研究的重要基准。建造顺序问题是一个关键挑战,它关系到基于当前游戏情境所创造的建筑和单位的顺序和类型。与现有的手工方法相比,我们提出了两种基于强化学习的模型:神经网络拟合Q-Learning (NNFQ)和卷积神经网络拟合Q-Learning (CNNFQ)。NNFQ和CNNFQ已被应用到一个简单的机器人中,用于对抗敌方种族。实验结果表明,这两种模型都能够找到最有效的生产序列来击败对手。
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