Gesture based improved human-computer interaction using Microsoft's Kinect sensor

S. Saha, Biswarup Ganguly, A. Konar
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引用次数: 15

Abstract

A simple and robust gesture recognition system is proposed for better human-computer interaction using Microsoft's Kinect sensor. The Kinect is employed to construct skeletons for a subject in the 3D space using twenty body joint coordinates. From this skeletal information, ten joints are required and six triangles have been constructed along with six respective centroids. The feature space corresponds to the Euclidean distances between spine joint and the centroids for each frame. For classification purpose, support vector machine is used using a kernel function. The proposed work is widely applicable for several gesture driven computer applications and produces an average accuracy rate of 88.7%.
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基于手势的改进人机交互使用微软的Kinect传感器
为了更好地实现人机交互,提出了一种简单而健壮的手势识别系统,该系统使用微软的Kinect传感器。Kinect使用20个身体关节坐标在3D空间中为一个主体构建骨架。根据这些骨骼信息,需要10个关节和6个三角形以及6个各自的质心。特征空间对应于每帧脊柱关节和质心之间的欧氏距离。为了便于分类,我们使用核函数来支持向量机。所提出的工作广泛适用于几种手势驱动的计算机应用,平均准确率达到88.7%。
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