Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing

Xiao Fang, N. Semertzidis, Michaela Scary, Xinyi Wang, Josh Andrés, F. Mueller, Fabio Zambetta
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引用次数: 4

Abstract

Brain-to-Brain interfaces (BBIs) are systems that facilitate direct information transmission between two brains via a combination of neuroimaging and neuromodulation technologies. These systems can stimulate one user’s brain based on the neural signals of another. While Brain-Computer Interfacing is often discussed in the Human-Computer Interaction (HCI) game and play community, BBI is underexplored. In this paper, we investigate the social play potentials of BBI systems by proposing three types of ”telepathic play experiences” based on a wearable BBI system called ”PsiNet” which we designed, engineered, and evaluated in a previous study. This system measures the neural activity of players via electroencephalogram (EEG) as the input to the system and stimulates associated brain activity in other users using transcranial electrical stimulation (tES) as the system output. We hope this work will inspire game design researchers to create novel play experiences using neurotechnology such as BBI systems.
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心灵感应游戏:基于脑对脑接口的游戏体验
脑对脑接口(BBIs)是通过神经成像和神经调节技术的结合,促进两个大脑之间直接信息传输的系统。这些系统可以根据一个用户的神经信号刺激另一个用户的大脑。虽然人机交互(HCI)游戏和游戏社区经常讨论脑机接口,但BBI尚未得到充分探索。在本文中,我们通过提出三种类型的“心灵感应游戏体验”来研究BBI系统的社会游戏潜力,该系统基于我们在之前的研究中设计、制造和评估的可穿戴BBI系统“PsiNet”。该系统通过脑电图(EEG)作为系统输入来测量玩家的神经活动,并使用经颅电刺激(tES)作为系统输出来刺激其他用户的相关大脑活动。我们希望这项工作能够启发游戏设计研究人员利用BBI系统等神经技术创造出新颖的游戏体验。
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