Interaction design and cognitive gameplay: role of activation time

K. Sedig, R. Haworth
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引用次数: 9

Abstract

Currently, there are no frameworks or methods for the systematic design of cognitive gameplay, the cognitive processes that emerge from the gameplay experience. In this paper, our aim is to contribute to the understanding of how to systematically design interaction for cognitive gameplay. The quality of the essential interactions between the player and the game--the sum of the operational forms of several structural elements of interaction--is the heart of cognitive gameplay. One such element is activation time, the timing of the action response of an interaction. We conducted a study to investigate the effect of different operational forms of activation time on cognitive gameplay. Two puzzle games were developed, each with one version for immediate activation time and another for on-demand activation time. The on-demand version of both games engaged participants in more effortful and reflective cognitive gameplay, while the immediate version was not conducive to such engagement.
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交互设计与认知玩法:激活时间的作用
目前,还没有认知玩法系统设计的框架或方法,即来自玩法体验的认知过程。在本文中,我们的目标是帮助理解如何系统地为认知玩法设计交互。玩家与游戏之间的基本互动质量(游戏邦注:即若干互动结构元素的操作形式的总和)是认知玩法的核心。其中一个元素是激活时间,即交互的动作响应的时间。我们进行了一项研究,以调查不同操作形式的激活时间对认知游戏玩法的影响。他们开发了两款益智游戏,每款游戏都有一个即时激活时间版本,另一个是按需激活时间版本。这两款游戏的点播版本都让玩家投入了更加努力和反思的认知玩法,而即时版本则不利于这种沉浸感。
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