Player strategies: achieving breakthroughs and progressing in single-player and cooperative games

I. Iacovides, A. Cox, A. Avakian, Thomas Knoll
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引用次数: 31

Abstract

Challenge is considered to be one of the key components of game-play, where game designers face the tricky task of getting the balance right so that game-play is neither too easy nor too difficult. Through attempting in-game challenges, players experience cycles of breakdown and breakthrough, where breakthroughs involve moments of insight in which learning occurs. However, little attention has been given to how players actually overcome challenges to progress during game-play. Across two studies, we explore the ways in which players attempt to achieve breakthroughs in relation to single-player and co-located multiplayer games. We identified a number of strategies that are used by players, which illustrate how learning occurs during play. For instance, while "Experiment" involves forming an informal hypothesis, "Trial & error" occurs when the player tries to find out what, if anything, will happen when they carry out an action. These strategies are considered in relation to supporting player progress and engaging game-play when designing commercial and educational games.
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玩家策略:在单人和合作游戏中取得突破和进步
挑战被认为是玩法的关键组成部分之一,游戏设计师面临着平衡游戏玩法的棘手任务,这样游戏玩法既不会太简单也不会太困难。通过尝试游戏中的挑战,玩家会经历崩溃和突破的循环,其中突破涉及到学习的洞察力时刻。然而,很少有人关注玩家如何在游戏过程中克服挑战。通过两项研究,我们探索了玩家在单人游戏和多人游戏中取得突破的方式。我们确定了玩家使用的一些策略,这些策略说明了学习是如何在游戏中发生的。例如,“实验”涉及形成一个非正式的假设,而“试错”则发生在玩家试图找出他们执行行动时会发生什么(如果有的话)时。在设计商业和教育游戏时,这些策略与支持玩家进程和吸引玩家的玩法有关。
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