{"title":"Statistical generation of 3D facial animation models","authors":"Isaac Rudomín, A. Bojórquez, H. Cuevas","doi":"10.1109/SMI.2002.1003549","DOIUrl":null,"url":null,"abstract":"This article reports results of a modeling system that is part of a larger project which seeks to achieve perceptually realistic animations of 3D models driven by speech. This system generates individualized animated 3D face models driven by \"muscles\" and compatible with MPEG-4. Our main contribution is in the use of an extensive facial database and statistical techniques to generate plausible facial models from limited data: from a single image using eigenface-like statistical recognition techniques, from descriptions (identikit) or randomly within the parameters of the population represented in the facial database. An interactive module and a muscle-based animation player are also part of the system.","PeriodicalId":267347,"journal":{"name":"Proceedings SMI. Shape Modeling International 2002","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings SMI. Shape Modeling International 2002","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SMI.2002.1003549","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This article reports results of a modeling system that is part of a larger project which seeks to achieve perceptually realistic animations of 3D models driven by speech. This system generates individualized animated 3D face models driven by "muscles" and compatible with MPEG-4. Our main contribution is in the use of an extensive facial database and statistical techniques to generate plausible facial models from limited data: from a single image using eigenface-like statistical recognition techniques, from descriptions (identikit) or randomly within the parameters of the population represented in the facial database. An interactive module and a muscle-based animation player are also part of the system.