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Proceedings SMI. Shape Modeling International 2002最新文献

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Mapping conversations: art and understanding 映射对话:艺术与理解
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003541
S. Diamond
Artists and designers are using graphics to indicate relationships within data, to show social and political dynamics between individuals and within groups.This work can be applied to on-line conversations, to mapping geographical spaces, and to create technologies that foster interaction within actual physical spaces (dance for example). What levels of graphic abstraction can humans understand? Is it possible to provide access to different understandings about human relationships if we use graphics as our guide? What are effective uses of 2D and 3D images? I will provide examples of a number of artists' and designers' projects, including my own and several developed at The Banff Centre, that make use of graphics and creativity to interpret and interrupt the flow of data.
艺术家和设计师正在使用图形来表明数据中的关系,以显示个人之间和群体内部的社会和政治动态。这项工作可以应用于在线对话,绘制地理空间,并创造促进实际物理空间内互动的技术(例如舞蹈)。人类能够理解哪些层次的图形抽象?如果我们用图形作为指导,是否有可能提供对人际关系的不同理解?2D和3D图像的有效用途是什么?我将提供一些艺术家和设计师项目的例子,包括我自己的项目和在班夫中心开发的几个项目,这些项目利用图形和创造力来解释和中断数据流。
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引用次数: 0
Local subdivision process with Doo-Sabin subdivision surfaces 具有Doo-Sabin细分曲面的局部细分过程
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003522
Zheng Xu, K. Kondo
One problem in subdivision surfaces is that the number of meshes grows quickly after every subdivision step, and a surface with a huge number of meshes is difficult to manipulate. In this paper, an adaptive process for carrying out local subdivision with a Doo-Sabin recursive subdivision surface is presented. With this process, we can create Doo-Sabin surfaces that are more densely subdivided in areas of higher curvature or in special areas decided by users. The Doo-Sabin surfaces are constructed using fewer meshes compared to the original Doo-Sabin method.
细分曲面的一个问题是每一步细分后的网格数量增长很快,网格数量庞大的曲面难以操作。本文提出了一种利用Doo-Sabin递归细分曲面进行局部细分的自适应过程。通过这个过程,我们可以创建在更高曲率区域或用户决定的特殊区域中更密集细分的Doo-Sabin曲面。与原始的Doo-Sabin方法相比,Doo-Sabin曲面使用更少的网格构建。
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引用次数: 7
Processing irregular meshes 不规则网格的处理
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003540
M. Desbrun
Most meshes are usually produced with both topological and geometrical irregularity (arbitrary valence, non-uniform sampling). This has been seen as a flaw hindering subsequent mesh processing, because most of the other signals we manipulate everyday (sound, image, video) are acquired and processed as regularly sampled data. Three-dimensional (3D) signals, be they surfaces or volumes, are however drastically and inherently different. Although the main body of work on mesh processing has focused on semi-regular meshes (on which the usual DSP tools can be extended quite nicely), we have focused on fully irregular meshes. Understanding this problem of irregularity, inherent to 3D sampling, is fundamental in widely different applications ranging from mesh modeling to smoothing, parameterization, remeshing, and to even compression or animation. We show some of our latest results (both theoretical and practical) and also point to the remaining challenges.
大多数网格通常同时具有拓扑和几何不规则性(任意价态、非均匀采样)。这被视为阻碍后续网格处理的缺陷,因为我们日常操作的大多数其他信号(声音,图像,视频)都是作为定期采样数据获取和处理的。然而,三维(3D)信号,无论是表面还是体积,都是截然不同的。虽然网格处理的主要工作集中在半规则网格(通常的DSP工具可以很好地扩展),但我们专注于完全不规则网格。理解这个不规则的问题,固有的3D采样,是基础在广泛不同的应用,从网格建模平滑,参数化,重划分,甚至压缩或动画。我们展示了我们的一些最新成果(包括理论和实践),并指出了仍然存在的挑战。
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引用次数: 6
Spanning tree seams for reducing parameterization distortion of triangulated surfaces 用于减少三角曲面参数化畸变的生成树接缝
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003529
A. Sheffer
Providing a two-dimensional parameterization of three-dimensional tessellated surfaces is beneficial to many applications in computer graphics, finite-element surface meshing, surface reconstruction and other areas. The applicability of the parameterization depends on how well it preserves the surface metric structures (angles, distances, areas). For a general surface there is no mapping which fully preserves these structures. The distortion usually increases with the rise in surface complexity. For highly complicated surfaces the distortion can become so strong as to make the parameterization unusable for application purposes. One possible solution is to subdivide the surface or introduce seams in a way which will reduce the distortion. This article presents a new method for introduction of seams in three-dimensional tessellated surfaces. The addition of seams reduces the surface complexity and hence reduces the metric distortion produced by the parameterization. Seams often introduce additional constraints on the application for which the parameterization is used, hence their length should be minimal. The new method presented minimizes the seam length while reducing the parameterization distortion.
提供三维曲面的二维参数化有利于计算机图形学、有限元曲面网格划分、曲面重建等领域的许多应用。参数化的适用性取决于它对表面度量结构(角度、距离、面积)的保留程度。对于一般曲面,没有映射可以完全保留这些结构。变形通常随着表面复杂性的增加而增加。对于高度复杂的曲面,变形可能变得非常强烈,以至于参数化无法用于应用目的。一个可能的解决方案是细分表面或引入接缝的方式,将减少失真。本文提出了一种在三维镶嵌曲面上引入接缝的新方法。接缝的增加减少了表面的复杂性,从而减少了参数化产生的度量畸变。接缝通常会对使用参数化的应用程序引入额外的约束,因此接缝的长度应该是最小的。该方法在减小参数化畸变的同时,最大限度地减小了焊缝长度。
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引用次数: 58
Shape matching of 3D contours using normalized Fourier descriptors 使用归一化傅立叶描述子的三维轮廓形状匹配
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003554
Hao Zhang, E. Fiume
In this paper, we develop a simple, eigenspace matching algorithm for closed 3D contours. Our algorithm relies on a novel method which normalizes the Fourier descriptors (FDs) of a 3D contour with respect to two of its FD coefficients corresponding to the lowest non-zero frequencies. The remaining matching task only involves vertex shift and rotation about the z-axis. Our approach is inspired by the observation that the traditional Fourier transform of a 1D signal is equivalent to the decomposition of the signal into a linear combination of the eigenvectors of a smoothing operator. It turns out that our FD normalization is equivalent to aligning the limit plane approached by the sequence of progressively smoothed 3D contours with the xy-plane.
在本文中,我们开发了一个简单的特征空间匹配算法,用于封闭的三维轮廓。我们的算法依赖于一种新的方法,该方法将三维轮廓的傅里叶描述子(FD)相对于其最低非零频率对应的两个FD系数进行归一化。剩下的匹配任务只涉及顶点移动和绕z轴旋转。我们的方法的灵感来自于观察,即一维信号的传统傅里叶变换相当于将信号分解为平滑算子的特征向量的线性组合。结果表明,我们的FD归一化相当于将逐步平滑的3D轮廓序列所接近的极限平面与xy平面对齐。
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引用次数: 18
A multiresolution mesh generation approach for procedural definition of complex geometry 复杂几何图形程序化定义的多分辨率网格生成方法
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003526
R. Tobler, S. Maierhofer, A. Wilkie
As a general approach to procedural mesh definition we propose two mechanisms for mesh modification: generalized subdivision and rule based mesh growing. In standard subdivision, a specific subdivision rule is applied to a mesh to get a succession of meshes converging to a limit surface. A generalized approach allows different subdivision rules at each level of the subdivision process. By limiting the variations introduced at each level, convergence can be ensured: however in a number of cases it may be of advantage to exploit the expressivity of different subdivision steps at each level, without imposing any limits. Rule based mesh growing is an extension of L-systems to not only work on symbols, but connected symbols, representing faces in a mesh. This mechanism allows the controlled introduction of more complex geometry in places where it is needed to model fine details. Using both these mechanisms in combination we demonstrate, that a great variety of complex objects can be easily modeled and compactly represented.
作为程序性网格定义的一般方法,我们提出了两种网格修改机制:广义细分和基于规则的网格生长。在标准细分中,对一个网格应用特定的细分规则,得到一系列收敛到一个极限曲面的网格。广义方法允许在细分过程的每个级别上使用不同的细分规则。通过限制在每个级别上引入的变化,可以确保收敛:然而,在许多情况下,在不施加任何限制的情况下,利用每个级别上不同细分步骤的表达性可能是有利的。基于规则的网格生长是l系统的扩展,不仅适用于符号,还适用于连接符号,表示网格中的面。这种机制允许在需要建模精细细节的地方可控地引入更复杂的几何形状。结合使用这两种机制,我们证明了各种各样的复杂对象可以很容易地建模和紧凑地表示。
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引用次数: 31
Recursive subdivision and hypergeometric functions 递归细分与超几何函数
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003525
L. Ivrissimtzis, N. Dodgson, M. Sabin
We describe a method for efficient calculation of coefficients for subdivision schemes. We work on the unit sphere and we express the z-coordinate of all the existing points as power series in the variable cos /spl theta/. Any linear combination of them is also a power series in cos /spl theta/ and, by solving a linear system, we determine the linear combination that will give the smoothest interpolation of the sphere at a particular point.
我们描述了一种有效计算细分方案系数的方法。我们在单位球上进行计算我们将所有点的z坐标表示为变量cos /spl /的幂级数。它们的任何线性组合都是cos /spl /的幂级数,通过求解线性系统,我们确定了在特定点上给出球面最平滑插值的线性组合。
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引用次数: 3
Affine-invariant skeleton of 3D shapes 三维形状的仿射不变骨架
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003552
M. Mortara, G. Patané
Different application fields have shown increasing interest in shape description oriented to recognition and similarity issues. Beyond the application aims, the capability of handling details separating them from building elements, the invariance to a set of geometric transformations, the uniqueness and stability to noise represent fundamental properties of each proposed model. This paper defines an affine-invariant skeletal representation; starting from global features of a 3D shape, located by curvature properties, a Reeb graph is defined using the topological distance as a quotient function. If the mesh has uniformly spaced vertices, this Reeb graph can also be rendered as a geometric skeleton defined by the barycenters of pseudo-geodesic circles sequentially expanded from all the feature points.
不同的应用领域对面向识别和相似问题的形状描述越来越感兴趣。除了应用目标之外,处理细节的能力将它们从建筑元素中分离出来,对一组几何变换的不变性,对噪声的唯一性和稳定性代表了每个提议模型的基本属性。本文定义了一个仿射不变骨架表示;从三维形状的全局特征出发,通过曲率属性定位,用拓扑距离作为商函数定义Reeb图。如果网格具有均匀间隔的顶点,则该Reeb图也可以渲染为由所有特征点依次扩展的伪测地线圆的质心定义的几何骨架。
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引用次数: 59
Simple manifolds for surface modeling and parameterization 用于表面建模和参数化的简单流形
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003551
C. Grimm
We present a surface modeling technique using manifolds. Our approach uses a single, simple parameterization for all surfaces of a given genus. This differs from previous approaches which build a parameterization based on the elements of a mesh. The simple parameterization is more appropriate for applications that perform complex operations in parameter space or on the mesh surface. We define a manifold and a corresponding embedding function for three genera (plane, sphere, and torus). The manifold can be used simply as a parameterization tool or as a smooth surface approximating the original mesh. We demonstrate how to build a correspondence between the mesh and the manifold, then how to build an embedding that approximates the mesh.
我们提出了一种使用流形的表面建模技术。我们的方法对给定属的所有曲面使用一个单一的、简单的参数化。这与之前基于网格元素构建参数化的方法不同。简单的参数化更适合于在参数空间或网格表面上执行复杂操作的应用。定义了平面、球面和环面三种曲面的流形及其相应的嵌入函数。流形可以简单地用作参数化工具或用作近似原始网格的光滑表面。我们演示了如何建立网格和流形之间的对应关系,然后如何建立一个近似网格的嵌入。
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引用次数: 32
Volume sculpting using the level-set method 使用水平集方法进行体量雕刻
Pub Date : 2002-05-17 DOI: 10.1109/SMI.2002.1003543
J. A. Bærentzen, Niels Jørgen Christensen
In this paper, we propose the use of the level-set method as the underlying technology of a volume sculpting system. The main motivation is that this leads to a very generic technique for deformation of volumetric solids. In addition, our method preserves a distance field volume representation. A scaling window is used to adapt the level-set method to local deformations and to allow the user to control the intensity of the tool. Level-set based tools have been implemented in an interactive sculpting system, and we show sculptures created using the system.
在本文中,我们建议使用水平集方法作为体量雕刻系统的底层技术。主要的动机是,这导致了一个非常通用的技术的变形体积固体。此外,我们的方法保留了距离场的体积表示。缩放窗口用于使水平集方法适应局部变形,并允许用户控制工具的强度。基于水平集的工具已经在交互式雕刻系统中实现,我们展示了使用该系统创建的雕塑。
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引用次数: 66
期刊
Proceedings SMI. Shape Modeling International 2002
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